NoriteSC
6ab2e540a3
Bug Fixes
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script and actors not having connect transform in on awake and in on start
join auto anchor having wrong anchor because was including scale
fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
Tryibion
1286a29462
Add not closing some cm buttons
2023-08-19 14:30:08 -05:00
mafiesto4
95fdcf01be
Codestyle fix
2023-08-14 18:53:11 +02:00
Ruan Lucas
be33fc6018
improv scroll locked focus
2023-08-11 22:31:12 -04:00
Ruan Lucas
db806ad500
fix for large worlds
2023-08-11 08:28:28 -04:00
Ruan Lucas
645977f148
add scroll to focus
2023-08-10 22:41:48 -04:00
Ruan Lucas
aa3dd14bfc
add locked focus
2023-08-10 22:24:55 -04:00
mafiesto4
f5f948ea4c
Fix culling artifacts in animated model preview in Editor
2023-07-14 12:17:21 +02:00
Tryibion
a0bb3f2995
Add light debug view flag to draw light shapes
2023-07-07 17:32:46 -05:00
mafiesto4
96589557b3
Fix access level 96a1f20bee
2023-06-28 20:09:18 +02:00
mafiesto4
bb9711277a
Cleanup code from #1213
2023-06-28 16:27:42 +02:00
PhyresiCompany
fe8260fe14
Window improvements with a new approach
2023-06-27 19:58:37 -03:00
GoaLitiuM
6a1552505e
Fix sluggish EditorViewport camera movement with high DPI
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Flooring the mouse delta values seems to drop slight movements in
viewport when screen DPI is high.
2023-06-18 21:23:02 +03:00
mafiesto4
80e6853f44
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
2023-05-08 22:22:32 +02:00
mafiesto4
8edc154501
Fix UIControl linkage to Prefab window when creating UI within prefab Editor
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#1007
2023-05-08 19:22:23 +02:00
mafiesto4
71a5d56105
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
2023-05-04 15:43:44 +02:00
mafiesto4
896f75b789
Add skeleton nodes names debug drawing in Editor preview when enabled
2023-04-29 12:10:15 +02:00
mafiesto4
12f5157bfb
Add debug drawing selected skeleton node in Skinned Model window viewport
2023-04-26 17:28:58 +02:00
mafiesto4
390460907d
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
mafiesto4
d719ef8d03
Fix crash when reimporting audio clip while it's being played
2023-04-20 10:56:57 +02:00
mafiesto4
6ec35e5175
Add audio clip preview refresh on asset reimport in Editor
2023-04-20 10:50:29 +02:00
mafiesto4
787414451e
Add current playback position preview with seeking functionality to Audio Clip window in Editor
2023-04-19 15:17:01 +02:00
mafiesto4
12f4dc74d2
Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
2023-04-01 23:34:05 +02:00
mafiesto4
74758f5380
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
2023-03-14 11:52:41 +01:00
mafiesto4
086c2f155d
Fix error when using nested Visject Surface context during State Machines editing in Anim Graph
2023-03-13 15:39:36 +01:00
mafiesto4
0270772463
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-06 10:02:13 +01:00
mafiesto4
50faa49c0f
Add spacebar for play/pause in animated model and particles previews
2023-02-02 15:53:55 +01:00
mafiesto4
36ba1d9953
Add play/pause widget and keybind for particles preview in asset Editor
2023-02-02 13:05:54 +01:00
mafiesto4
a0c6add732
Add ViewFlags::Sky for conditional sky/skybox rendering
2023-01-31 15:58:02 +01:00
mafiesto4
eebc4951de
Merge branch '1.5' into dotnet7
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# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
mafiesto4
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
af7b53814d
Merge remote-tracking branch 'origin/1.5' into dotnet7
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/TAA.flax
2022-12-30 09:24:10 +01:00
mafiesto4
7184566b4b
Merge branch 'master' into 1.5
2022-12-29 23:04:18 +01:00
Tryibion
bdbf931046
Added CM button in ParticleEmitterPreview
2022-12-27 23:08:16 -06:00
Tryibion
fc0befd773
Fixed some CM buttons that shouldnt close when clicked.
2022-12-23 11:08:14 -06:00
mafiesto4
93f0b0e2e8
Fix type usage
2022-12-19 10:10:26 +01:00
mafiesto4
2ad6eb0c72
Merge branch 'master' into 1.5
2022-11-22 19:58:53 +01:00
mafiesto4
e53623e854
Fix crash with custom SelectionOutline postfx object in Editor viewport
2022-11-08 19:52:47 +01:00
Tryibion
14f64b5b20
dont close when clicking on view editor CM buttons that are not buttons.
2022-11-04 12:58:42 -05:00
mafiesto4
6a61b692aa
Refactor PostProcessEffect to support C++ scripting
2022-11-02 20:29:59 +01:00
mafiesto4
4ba93d9d86
Code cleanup #765
2022-10-29 12:04:42 +02:00
mafiesto4
f67d1412de
Add undo/redo and navmesh dirtying when using selection rotate shortcut (R key)
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#765
2022-10-29 11:50:16 +02:00
Preben Eriksen
148b15d473
Merge branch 'master' into PE-1.4
2022-10-25 09:19:01 +02:00
mafiesto4
d89e31d155
Code style fix
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#777
2022-10-23 14:26:06 +02:00
Preben Eriksen
edf339a942
PE: Added - Bounding Box Snapping, it dont matter what size objects are they will always snap perfectly.
2022-10-23 09:48:18 +02:00
Preben Eriksen
b3bb860195
PE: Added - Use "R" key to rotate selections by 45 degrees.
2022-10-23 09:45:27 +02:00
Tryibion
dbcaf28f39
added if check on enum parse
2022-10-19 15:28:59 -05:00
Tryibion
13150ea553
changed snap enable to still use default values if cache data doesnt exist
2022-10-19 15:25:42 -05:00
Tryibion
9f9cc0e1ec
cleaned up comments
2022-10-19 07:22:09 -05:00