Commit Graph

197 Commits

Author SHA1 Message Date
NoriteSC 6ab2e540a3 Bug Fixes
script and actors not having connect transform in on awake and in on start

join auto anchor having wrong anchor because was including scale

fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
Tryibion 1286a29462 Add not closing some cm buttons 2023-08-19 14:30:08 -05:00
mafiesto4 95fdcf01be Codestyle fix 2023-08-14 18:53:11 +02:00
Ruan Lucas be33fc6018 improv scroll locked focus 2023-08-11 22:31:12 -04:00
Ruan Lucas db806ad500 fix for large worlds 2023-08-11 08:28:28 -04:00
Ruan Lucas 645977f148 add scroll to focus 2023-08-10 22:41:48 -04:00
Ruan Lucas aa3dd14bfc add locked focus 2023-08-10 22:24:55 -04:00
mafiesto4 f5f948ea4c Fix culling artifacts in animated model preview in Editor 2023-07-14 12:17:21 +02:00
Tryibion a0bb3f2995 Add light debug view flag to draw light shapes 2023-07-07 17:32:46 -05:00
mafiesto4 96589557b3 Fix access level 96a1f20bee 2023-06-28 20:09:18 +02:00
mafiesto4 bb9711277a Cleanup code from #1213 2023-06-28 16:27:42 +02:00
PhyresiCompany fe8260fe14 Window improvements with a new approach 2023-06-27 19:58:37 -03:00
GoaLitiuM 6a1552505e Fix sluggish EditorViewport camera movement with high DPI
Flooring the mouse delta values seems to drop slight movements in
viewport when screen DPI is high.
2023-06-18 21:23:02 +03:00
mafiesto4 80e6853f44 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
2023-05-08 22:22:32 +02:00
mafiesto4 8edc154501 Fix UIControl linkage to Prefab window when creating UI within prefab Editor
#1007
2023-05-08 19:22:23 +02:00
mafiesto4 71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
mafiesto4 896f75b789 Add skeleton nodes names debug drawing in Editor preview when enabled 2023-04-29 12:10:15 +02:00
mafiesto4 12f5157bfb Add debug drawing selected skeleton node in Skinned Model window viewport 2023-04-26 17:28:58 +02:00
mafiesto4 390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
mafiesto4 d719ef8d03 Fix crash when reimporting audio clip while it's being played 2023-04-20 10:56:57 +02:00
mafiesto4 6ec35e5175 Add audio clip preview refresh on asset reimport in Editor 2023-04-20 10:50:29 +02:00
mafiesto4 787414451e Add current playback position preview with seeking functionality to Audio Clip window in Editor 2023-04-19 15:17:01 +02:00
mafiesto4 12f4dc74d2 Optimize default C# stdlib references to prevent using jit-ed features in a game assembly 2023-04-01 23:34:05 +02:00
mafiesto4 74758f5380 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Tools/Flax.Build/Build/Builder.Projects.cs
#	Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
2023-03-14 11:52:41 +01:00
mafiesto4 086c2f155d Fix error when using nested Visject Surface context during State Machines editing in Anim Graph 2023-03-13 15:39:36 +01:00
mafiesto4 0270772463 Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-06 10:02:13 +01:00
mafiesto4 50faa49c0f Add spacebar for play/pause in animated model and particles previews 2023-02-02 15:53:55 +01:00
mafiesto4 36ba1d9953 Add play/pause widget and keybind for particles preview in asset Editor 2023-02-02 13:05:54 +01:00
mafiesto4 a0c6add732 Add ViewFlags::Sky for conditional sky/skybox rendering 2023-01-31 15:58:02 +01:00
mafiesto4 eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 af7b53814d Merge remote-tracking branch 'origin/1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/TAA.flax
2022-12-30 09:24:10 +01:00
mafiesto4 7184566b4b Merge branch 'master' into 1.5 2022-12-29 23:04:18 +01:00
Tryibion bdbf931046 Added CM button in ParticleEmitterPreview 2022-12-27 23:08:16 -06:00
Tryibion fc0befd773 Fixed some CM buttons that shouldnt close when clicked. 2022-12-23 11:08:14 -06:00
mafiesto4 93f0b0e2e8 Fix type usage 2022-12-19 10:10:26 +01:00
mafiesto4 2ad6eb0c72 Merge branch 'master' into 1.5 2022-11-22 19:58:53 +01:00
mafiesto4 e53623e854 Fix crash with custom SelectionOutline postfx object in Editor viewport 2022-11-08 19:52:47 +01:00
Tryibion 14f64b5b20 dont close when clicking on view editor CM buttons that are not buttons. 2022-11-04 12:58:42 -05:00
mafiesto4 6a61b692aa Refactor PostProcessEffect to support C++ scripting 2022-11-02 20:29:59 +01:00
mafiesto4 4ba93d9d86 Code cleanup #765 2022-10-29 12:04:42 +02:00
mafiesto4 f67d1412de Add undo/redo and navmesh dirtying when using selection rotate shortcut (R key)
#765
2022-10-29 11:50:16 +02:00
Preben Eriksen 148b15d473 Merge branch 'master' into PE-1.4 2022-10-25 09:19:01 +02:00
mafiesto4 d89e31d155 Code style fix
#777
2022-10-23 14:26:06 +02:00
Preben Eriksen edf339a942 PE: Added - Bounding Box Snapping, it dont matter what size objects are they will always snap perfectly. 2022-10-23 09:48:18 +02:00
Preben Eriksen b3bb860195 PE: Added - Use "R" key to rotate selections by 45 degrees. 2022-10-23 09:45:27 +02:00
Tryibion dbcaf28f39 added if check on enum parse 2022-10-19 15:28:59 -05:00
Tryibion 13150ea553 changed snap enable to still use default values if cache data doesnt exist 2022-10-19 15:25:42 -05:00
Tryibion 9f9cc0e1ec cleaned up comments 2022-10-19 07:22:09 -05:00