NoriteSC
6ab2e540a3
Bug Fixes
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script and actors not having connect transform in on awake and in on start
join auto anchor having wrong anchor because was including scale
fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
37e11a4b1f
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
mafiesto4
427846f73b
Refactor Physics to separate PhysicsBackend
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#673
2022-01-20 23:28:43 +01:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
f303b1c061
Add EnableAutoAnchor to Joint for automatic target anchor setup
2021-11-04 12:17:08 +01:00
mafiesto4
dfb739afcf
More fixes
2021-11-03 12:26:10 +01:00
mafiesto4
bd531aa6c2
Add Joint.SetJointOrientation utility
2021-11-03 12:24:41 +01:00
mafiesto4
5e6b6133ca
Add Joint.SetJointLocation for easier joints setup
2021-10-27 20:37:46 +02:00
mafiesto4
3d1213d669
Add improvements for joints editing with debug shapes
2021-09-29 10:07:51 +02:00
mafiesto4
777febc198
Tweaks
2021-09-24 16:38:26 +02:00
mafiesto4
8ef8b89fd5
Add constructor to BoundingBox for single point empty box construction
2021-03-18 21:50:05 +01:00
mafiesto4
d2dba5680b
Fix calling OnParentChanged in Actor load
2021-02-02 12:52:21 +01:00
jb-perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
mafiesto4
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00