Commit Graph
14 Commits
Author SHA1 Message Date
mafiesto4 330df10902 Fix spawning actors in viewport to have better origin placement
Empty Actor is a building block of hierarchies so don't include dummy bounds there.
Wait for dragged asset to be loaded for proper bounds.
Use mesh bounds for non-active Animated Model for accurate placement.
2026-09-26 23:01:15 +02:00
mafiesto4 e669e9ca65 Fix old api usage for #4185 2026-09-14 08:30:51 +02:00
mafiesto4 19caa5e533 Fix material drag over highlights to not flicker 2026-08-07 07:08:17 +02:00
mafiesto4 f0f1c57ff1 Add scrolling scene tree hierarchy to the newly spawned actor after drag and drop 2026-03-24 19:43:37 +01:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 66b68bff27 Cleanup editor viewports code 2024-03-12 17:48:16 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 dfbde5f8eb Remove debug draw 2024-02-18 10:47:24 +01:00
mafiesto4 45241d63bd Merge branch 'arrow-debug-draw-improviment' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-arrow-debug-draw-improviment 2024-02-18 10:39:16 +01:00
mafiesto4 465c14c04a Remove leftover log 2024-02-06 15:06:29 +01:00
mafiesto4 b2d0afd4ef Simplify code in #2202 for script type searching 2024-02-06 11:09:08 +01:00
Tryibion f306d34a6e Add drag drop for actor script items into scenes and prefabs. 2024-01-23 08:34:15 -06:00
Mr. Capybara 3c19262574 Add parameter to change arrow cap size 2023-12-17 10:15:41 -04:00
mafiesto4 70a540da4a Refactor main editor viewport and prefab viewport to share dragging handling code 2023-11-20 10:48:16 +01:00