Commit Graph

2766 Commits

Author SHA1 Message Date
mafiesto4 7fe7742430 Various improvements 2023-02-11 12:55:02 +01:00
mafiesto4 9c98d9d01e Fix focus when using CanvasScaler 2023-02-10 16:31:06 +01:00
mafiesto4 6fb1e749bc Add support in GetScript to interface types
#290
2023-02-10 15:36:33 +01:00
mafiesto4 d58a77cc60 Add support in GetScript to interface types
#290
2023-02-10 15:36:02 +01:00
mafiesto4 9b6ba67186 Fix playing self-hosted game to properly receive RPCs 2023-02-10 15:06:37 +01:00
mafiesto4 57178b8a5b Add dev-only name to spawned Particle System 2023-02-10 14:43:24 +01:00
mafiesto4 a099bd25f6 Various minor fixes to networking 2023-02-10 12:00:04 +01:00
mafiesto4 c785a17ca8 Fix crash on exit due to remaining DefautlInstance objects 2023-02-10 11:27:01 +01:00
mafiesto4 9197d583ce Fix using Ray parameter in Network RPC 2023-02-10 11:07:13 +01:00
mafiesto4 07892ccf18 Refactor ObjectsRemovalService to skip double-buffering due to issues and complexity 2023-02-10 10:50:18 +01:00
mafiesto4 b4ea70acbb Fix layer name property to be hidden in Editor 2023-02-09 21:13:39 +01:00
mafiesto4 82823d6945 Various improvements and fixes 2023-02-09 20:05:46 +01:00
mafiesto4 12cb8fd59d Ignore warning on missing object in Level::FindActor 2023-02-09 20:04:57 +01:00
mafiesto4 39443bf4d1 Reduce Render targets Pool flushing frequency to prevent memory popping 2023-02-09 13:30:46 +01:00
mafiesto4 3636cd6940 Fix render target memory leak in Global Surface Atlas debug 2023-02-09 13:30:27 +01:00
mafiesto4 7fae0d9fb6 Fix to ignore warning due to missing NDA consoles packages 2023-02-08 23:41:24 +01:00
mafiesto4 c99525131a Fix build d09dfd1f61 2023-02-08 23:31:23 +01:00
mafiesto4 d09dfd1f61 Add **Canvas Scaler** control for resolution-independent UI
#448 #525
2023-02-08 19:51:16 +01:00
mafiesto4 0366de36ce Add BlurScaleWithSize to BlurPanel for resolution-independent blur 2023-02-07 14:13:02 +01:00
mafiesto4 d92da5ceba Upgrade GPU limits to support 16k textures 2023-02-07 13:35:00 +01:00
mafiesto4 9bb8dcac3d Fix GPU Limits to be clamped to the compile-time limits 2023-02-07 13:30:18 +01:00
mafiesto4 8c13c64088 Fix incorrect import path from other drive on Windows 2023-02-07 09:39:51 +01:00
mafiesto4 7a2023ead6 Add option for importing scale tracking to animation asset 2023-02-07 09:39:31 +01:00
mafiesto4 e02c4b6f98 Fix using Center property on Character Controller
#904
2023-02-06 20:22:52 +01:00
mafiesto4 b71665ae0d Fix Up Direction default value for Character Controller 2023-02-06 17:47:48 +01:00
mafiesto4 c878c613c7 Update consoles building 2023-02-05 23:48:11 +01:00
mafiesto4 ac45bbe53e Wait for asset load in MeshDataCache 2023-02-05 13:02:27 +01:00
mafiesto4 ea153d4cf6 Minor adjustment to inline function in more places for CPU particles perf 2023-02-05 12:49:43 +01:00
mafiesto4 c09afe55a3 Merge branch 'fix-audio-settings' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-fix-audio-settings 2023-02-05 12:49:15 +01:00
GoaLitiuM 0ac5db45d1 Improve Linux file dialog support
Adds support for multi selection, filtering and initial folder for both zenity and kdialog. kdialog is also preferred over zenity when KDE is detected.
2023-02-03 22:27:27 +02:00
GoaLitiuM 2703401f08 Fix process creation on Linux
Forked child process did not exit properly, sometimes causing scripting compilation to get stuck and never finish.
2023-02-03 22:21:38 +02:00
mafiesto4 58e99ca469 Fix crash in renderer due to the same object being registered twice 2023-02-03 16:01:42 +01:00
mafiesto4 d9f1e4253f Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs 2023-02-03 15:47:45 +01:00
mafiesto4 b959ecd671 Merge branch 'text-box-ibeam' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-ibeam 2023-02-03 15:38:38 +01:00
Filip Franik 7c176f4b69 Merge branch 'FlaxEngine:master' into master 2023-02-03 14:19:27 +01:00
mafiesto4 aa8d6f7c79 Fix ribbon particles triangle indices ordering to prevent artifacts 2023-02-03 13:30:48 +01:00
GoaLitiuM d7595f1ecc Fix compiler warnings with Clang 15 or later 2023-02-02 18:52:41 +02:00
mafiesto4 b64475bcfa Fix particle module initialization if it reuses graph from other module 2023-02-02 15:53:16 +01:00
mafiesto4 36ba1d9953 Add play/pause widget and keybind for particles preview in asset Editor 2023-02-02 13:05:54 +01:00
Tryibion 2592841793 Code style cleanup 2023-02-01 18:28:00 -06:00
Tryibion b862126209 Changed to only show ibeam when editing 2023-02-01 18:25:40 -06:00
Tryibion ade0450c0e Add cursor to change to Ibeam in text boxes. 2023-02-01 09:32:58 -06:00
mafiesto4 baabc5d16f Add AfterForwardPass for custom postfx render location 2023-02-01 11:38:22 +01:00
mafiesto4 45a30990ba Add GPUContext::SetBlendFactor 2023-02-01 11:07:48 +01:00
mafiesto4 ab51ecddb4 Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view 2023-02-01 11:05:29 +01:00
Filip Franik 836f72481b Fix to DownloadMeshData calling the Finished event before the _meshDatasInProgress was set to false. 2023-01-31 23:44:33 +01:00
mafiesto4 831af77eff Fix rendering with custom feature-set 2023-01-31 16:18:04 +01:00
mafiesto4 b071cdb843 Expose various engine features to scripting 2023-01-31 16:01:56 +01:00
mafiesto4 a0c6add732 Add ViewFlags::Sky for conditional sky/skybox rendering 2023-01-31 15:58:02 +01:00
mafiesto4 b93e97dd76 Add EnumHasNoneFlags 2023-01-31 15:19:34 +01:00