Commit Graph

623 Commits

Author SHA1 Message Date
mafiesto4 24675ace93 Refactor Temporal Anti-Aliasing shader to have less ghosting and quality scalability
Fix lots of ghosting artifacts.
Fix aliasing on small cables/lines during camera movement.
Add scalability via AA Quality setting for TAA.
2026-04-30 17:58:19 +02:00
mafiesto4 0aecb35ab1 Fix Global Surface Atlas rasterization of objects with negative scale 2026-04-29 18:34:14 +02:00
mafiesto4 c4bb39aeac Improve Global Surface Atlas objects dirtying limit to pick the largers objects first 2026-04-29 17:52:51 +02:00
mafiesto4 61431a6400 Optimize Global Surface Atlas defragmentation with copying old atlas to avoid redrawing all objects 2026-04-29 17:19:40 +02:00
mafiesto4 d4da1d80d0 Optimize Global Surface Atlas with object draws limit per frame 2026-04-29 17:05:17 +02:00
mafiesto4 3bede1d6bc Optimize Global Surface Atlas updates distribution for subobjects (eg. foliage instances) 2026-04-28 22:21:38 +02:00
mafiesto4 ce4ad8aa71 Optimize RendererAllocation by reducing fragmentation with operating on power-of-2 blocks 2026-04-28 21:55:52 +02:00
mafiesto4 578af12f2b Optimize Global Surface Atlas objects to cache shader data 2026-04-28 20:18:18 +02:00
mafiesto4 442cb8f2dd Minor improvements 2026-04-28 00:25:31 +02:00
mafiesto4 4fd7f51fdf Optimize LightmapUVs to be stored already as Half4 to avoid runtime conversions during rendering 2026-04-27 21:53:11 +02:00
mafiesto4 b201897ae6 Optimize foliage serialization by batching instance data, performing quantization, and LZ4 compression
Cuts down foliage data size by over 50% and improves load times.
2026-04-27 14:30:19 +02:00
mafiesto4 84b53bb9c8 Optimize various rendering effects with GPUDrawPass 2026-04-23 14:30:02 +02:00
mafiesto4 f41d01f4a9 Optimize Vulkan render passes with a new GPUDrawPass to manually control attachment operations in higher-level API 2026-04-23 10:18:13 +02:00
mafiesto4 df059f79c7 Optimize out loading texture DefaultLensDirt if it's not needed 2026-04-22 16:53:08 +02:00
mafiesto4 1f5fcdc7c7 Fix crash when running with D3D10 2026-04-16 15:46:24 +02:00
mafiesto4 5b7af2e10c Various fixes and improvements 2026-04-14 16:00:53 +02:00
mafiesto4 8ff1c4856e Fix Chromatic Distortion to be based on 1080p res as reference to resolution-independent 2026-04-08 22:46:53 +02:00
mafiesto4 76fbeba67a Fox NoPostFx debug view when using Linear Color Space 2026-04-07 12:01:45 +02:00
mafiesto4 862fc69460 Fix GBuffer debug view when using Lienar Color Space 2026-04-07 11:51:20 +02:00
mafiesto4 e501d10ac1 Add Start Distance to volumetric fog to match Exponential Fog more 2026-04-07 11:36:51 +02:00
mafiesto4 5e894ea45c Fix Volumetric Fog to reset when not rendered for some time 2026-04-03 12:46:06 +02:00
mafiesto4 d48d40fc41 Fix black fog bug on transparency when Volumetric Fog is disabled 2026-04-03 12:43:15 +02:00
mafiesto4 121ef2f244 Fix SSR mixing bug regression 2026-04-03 11:28:22 +02:00
mafiesto4 2fc95bdf57 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/MaterialTemplates/Deformable.shader
#	Flax.flaxproj
#	Source/Engine/Content/Content.h
#	Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4 8b383d4dbe Fix regression on Large Worlds build and bunch of warnings 2026-03-30 23:50:03 +02:00
mafiesto4 bb2ee7260f Optimize code in draw calls batching for shadow 2026-03-27 17:59:25 +01:00
mafiesto4 6d433d4ef7 Add normalization to Reflections debug view to be usable in HDR scenes 2026-03-26 19:16:16 +01:00
mafiesto4 ce5dd6bc16 Fix render image output flags when UAV is not supported 2026-03-24 17:00:26 +01:00
mafiesto4 4d5bf4ec0c Fix SSR with HiZ on WebGPU on Android device when R32_Float cannnot be sampled 2026-03-24 00:26:47 +01:00
mafiesto4 3baec506e2 Optimize various initial pre-allocs to happen within memory tracing 2026-03-23 18:25:05 +01:00
mafiesto4 427f4647fc Fix various issues in WebGPU backend 2026-03-16 16:39:18 +01:00
mafiesto4 45a8d82a83 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GUI.flax
#	Flax.flaxproj
#	Source/Editor/Windows/AboutDialog.cs
#	Source/Engine/Serialization/Stream.cpp
#	Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
mafiesto4 afe917a7f3 Improve e7016564b1 to reduce recompilation on commit changes 2026-03-12 22:51:29 +01:00
mafiesto4 ace84ae29f Add limit to max DDGI cascade updates per-frame to 2
#3963
2026-03-11 23:31:44 +01:00
mafiesto4 96bbae8e28 Fix Global SDF update when changing Draw Modes of the model
Refactor `DrawModes` field in `StaticModel` and `FoliageType` into property with getter/setter

#3949
2026-03-11 16:01:56 +01:00
mafiesto4 5509bc4989 Add option to render Canvas into GPUTexture
#3601
2026-03-10 16:29:39 +01:00
mafiesto4 3cfa110a48 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Editor/Options/InterfaceOptions.cs
#	Source/Engine/Audio/OpenAL/AudioBackendOAL.cpp
#	Source/Engine/Graphics/Graphics.cpp
#	Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.h
#	Source/Engine/GraphicsDevice/Vulkan/Config.h
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
#	Source/Engine/GraphicsDevice/Vulkan/QueueVulkan.cpp
2026-03-10 15:08:43 +01:00
mafiesto4 b408a8ce21 Fix WebGPU in non-Debug builds 2026-03-06 14:45:00 +01:00
mafiesto4 5fb9cf3be1 Fix shadows from wireframe materials 2026-03-04 16:55:45 +01:00
mafiesto4 ad3c2be510 Add timer and occlusion queries support to WebGPU 2026-03-03 21:35:42 +01:00
mafiesto4 2a426e2812 Optimize AtmospherePreCompute to reduce memory usage after sky cache LUTs are rendered 2026-03-03 09:48:29 +01:00
mafiesto4 b191d3918e Fix rendering various visuals on WebGPU 2026-03-02 20:36:33 +01:00
mafiesto4 63f19aa4d6 Fix minor issues 2026-02-26 15:52:41 +01:00
mafiesto4 7ea3fb1500 Fix shaders codebase to compile into WGSL 2026-02-24 17:56:14 +01:00
mafiesto4 83bd1deafd Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects 2026-02-23 16:53:17 +01:00
mafiesto4 31b5685251 Add GPU_ENABLE_PRELOADING_RESOURCES and use it on Web/Android/iOS to reduce engine resources preloading 2026-02-20 23:45:56 +01:00
mafiesto4 f12ad5c874 Add **Web platform with Emscripten** 2026-02-14 00:07:21 +01:00
mafiesto4 a1096aaf92 Fix crash when MultiScaler shader is not yet loaded on first frame 2026-02-11 13:32:41 +01:00
mafiesto4 f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4 55f73b6cf7 Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
2026-02-09 23:03:25 +01:00