Commit Graph

12776 Commits

Author SHA1 Message Date
Saas 7bed68948b no resizing in non editable Visject surfaces 2026-03-17 20:28:55 +01:00
Saas 826b7841e6 actually resize the node lol 2026-03-17 20:22:56 +01:00
Saas 1d18220971 remove debug draw 2026-03-17 20:17:05 +01:00
Saas 5ba8cddd65 improve resizing to behave more like expected 2026-03-17 19:57:03 +01:00
Saas 8488183558 don't show resize hints when connecting 2026-03-09 18:32:06 +01:00
Saas 681b303f2d fix cursor shape when there are nested comments 2026-03-09 17:04:06 +01:00
Saas 20bfc209c5 fix auto move new comment to back 2026-03-08 23:29:20 +01:00
Saas 2c8ade4288 fix comment order and not being able to move around comment nodes 2026-03-08 23:11:22 +01:00
Saas 1105e58b06 fix not being able to move comments nodes 2026-03-08 14:53:48 +01:00
Saas 2805c0dd7b please squash commit history before merge I need sth to diff against again 2026-03-07 23:48:24 +01:00
Saas 2d3d836103 I need something to diff against 2026-03-07 16:24:05 +01:00
Saas 968772cbad resize node in all directions 2026-03-06 22:54:17 +01:00
mafiesto4 cee1b72f2f Fix regression from 7b7a92758f
#3932
2026-03-04 00:02:06 +01:00
mafiesto4 bd39e449d7 Merge branch 'Tryibion-fix-kin-call' 2026-03-03 23:41:45 +01:00
mafiesto4 836e1d4f39 Merge branch 'fix-kin-call' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-kin-call 2026-03-03 23:41:41 +01:00
mafiesto4 792393345d Merge branch 'xxSeys1-CaretBlinkSpeedTweak' 2026-03-03 23:32:13 +01:00
mafiesto4 66be7ebc50 Merge branch 'CaretBlinkSpeedTweak' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CaretBlinkSpeedTweak 2026-03-03 23:32:10 +01:00
mafiesto4 f8b161c04e Merge branch 'GoaLitiuM-string_ref_temp' 2026-03-03 23:30:33 +01:00
mafiesto4 bac361baf6 Merge branch 'string_ref_temp' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-string_ref_temp 2026-03-03 23:30:20 +01:00
mafiesto4 10bcf9c9a3 Fix Vulkan timeout to be larger (5s)
#3967
2026-03-03 23:29:10 +01:00
Tryibion f7e2f3a4d5 Only set kinematic target if rigid body has kinematic flag. 2026-03-02 19:20:15 -06:00
Ari Vuollet 5f9e8dedec Pass String reference values via temporary values 2026-03-02 23:40:41 +02:00
Saas db46050b16 tweak caret blink speed 2026-03-01 11:01:55 +01:00
mafiesto4 ff81d339ef Fix missing doppler factor in cooked game with OpenAL backend
#3959
2026-02-23 17:24:59 +01:00
mafiesto4 7858225565 Update docs for #3948 2026-02-23 17:19:14 +01:00
mafiesto4 83bd1deafd Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects 2026-02-23 16:53:17 +01:00
mafiesto4 c51a023e61 Merge branch 'GoaLitiuM-dotnet10_fixes' 2026-02-11 00:08:48 +01:00
mafiesto4 645df4fb06 Merge branch 'dotnet10_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet10_fixes 2026-02-11 00:08:37 +01:00
mafiesto4 b53028782f Update engine assets 2026-02-11 00:07:44 +01:00
mafiesto4 ef551c36ae Fix Forward shading to match Deferred in fog and reflections rendering
#3717
2026-02-11 00:06:44 +01:00
mafiesto4 e851efa0a8 Fix applying AO twice for lighting in Forward shading and use correct specular occlusion on reflections
#3717
2026-02-10 22:50:32 +01:00
mafiesto4 9c8023d64f Merge branch 'Menotdan-network-replication-fix-1' 2026-02-10 15:50:05 +01:00
mafiesto4 6d02f5d9da Merge branch 'network-replication-fix-1' of https://github.com/Menotdan/FlaxEngine into Menotdan-network-replication-fix-1 2026-02-10 15:50:01 +01:00
mafiesto4 1f9f281c31 Fix regression from 7b7a92758f for Visual Scripts 2026-02-10 15:02:05 +01:00
mafiesto4 846b64048f Update build number 2026-02-10 11:42:17 +01:00
mafiesto4 55f73b6cf7 Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
2026-02-09 23:03:25 +01:00
mafiesto4 0f6c1aea62 Fix various material nodes to work on D3D12 2026-02-09 18:40:39 +01:00
mafiesto4 d2ee61ef8d Fix GetNodesPose issue when 2 threads call it at once 2026-02-09 18:06:57 +01:00
mafiesto4 a1399c5157 Optimize Anim Graph retarget to use cached pose to avoid dynamic memory allocation
#3827
2026-02-09 18:02:58 +01:00
mafiesto4 7b7a92758f Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

#
2026-02-09 18:01:47 +01:00
mafiesto4 bd300651ec Fix Job System regression bug with incorrect initialization of job context 2026-02-09 15:04:19 +01:00
mafiesto4 a2b0d0714e Add more docs about new ConcurrentDictionary 2026-02-09 15:03:54 +01:00
mafiesto4 3d66316716 Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.

#3827
2026-02-09 15:03:42 +01:00
mafiesto4 9c32f978fb Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor 2026-02-08 00:22:37 +01:00
mafiesto4 ed5ad91a32 Optimize SkinnedModel::GetSkeletonMapping to not use locking for better perf when multi-threading
#3827
2026-02-07 00:46:32 +01:00
mafiesto4 ecddb8aae5 Optimize GPUVertexLayout caches with ConcurrentDictionary 2026-02-07 00:45:14 +01:00
mafiesto4 a855b17cc0 Add new collection type ConcurrentDictionary
#3917 #3827
2026-02-07 00:44:51 +01:00
mafiesto4 27dd1bda25 Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
2026-02-06 21:57:16 +01:00
mafiesto4 4afd9fd8df Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
2026-02-06 13:27:53 +01:00
mafiesto4 73c19b278f Optimize updating Animated Model bones buffer when it's not dirty
#3827
2026-02-06 12:47:34 +01:00