Commit Graph

7347 Commits

Author SHA1 Message Date
mafiesto4 a4bb293c3e Add Global SDF trace step scale for SSR reflections to handle SSR Quality 2026-07-21 14:06:17 +02:00
mafiesto4 b6204ceb76 Add DDGI reflections to transparent materials 2026-07-21 13:25:09 +02:00
mafiesto4 8a5ff58b9e Add roughness-based filtering when sampling DDGI probes 2026-07-21 11:29:24 +02:00
mafiesto4 078a45c4b7 Add half-res DDGI reflections resolving to optimzie rendering on low-end devices 2026-07-20 12:06:13 +02:00
mafiesto4 ac357fd2b9 Add option to have custom managed assembly extension on specific platforms 2026-07-20 08:54:45 +02:00
mafiesto4 da81d7251c Fix Mono AOT Dynamic to place AOT images side by side original assembly
This eliminates unnecessary duplicate of game and engine managed binaries inside `Dotnet` folder
2026-07-19 23:07:44 +02:00
mafiesto4 a8f35d2412 Add missing serialization and empty ctor to CultureInfo 2026-07-17 17:27:44 +02:00
mafiesto4 c95ea4a503 Fix crash when calling DebugCommands from async threads 2026-07-17 10:17:12 +02:00
mafiesto4 bc7146f822 Add todo comment for future 2026-07-15 23:42:57 +02:00
mafiesto4 75e11b4323 Fix binary modules platform name check issue 2026-07-15 23:22:02 +02:00
mafiesto4 b5d33f1d59 Get rid of deprecated warnings spam on ps4 2026-07-15 23:19:39 +02:00
mafiesto4 f89e74c3de Fix build for blue platform four 2026-07-15 23:00:08 +02:00
mafiesto4 0b5dcbb533 Fix Array::ClearDelete on Clang 2026-07-15 22:58:54 +02:00
mafiesto4 6272de184c Add debug prints for logs init for console issues troubleshooting 2026-07-15 12:18:35 +02:00
mafiesto4 3dbca8f338 Fix crash StringUtils::Copy on Win32 when length is zero 2026-07-15 12:17:57 +02:00
mafiesto4 6d342b44a1 Fix crash when reading process output on Windows with an empty data 2026-07-15 11:03:58 +02:00
mafiesto4 759d96ae30 Fix locale setup on ps4/ps5 2026-07-15 10:07:35 +02:00
mafiesto4 9f5aeb6c76 Add volume debug draw highlight to the selected env probe 2026-07-14 23:14:03 +02:00
mafiesto4 401bfbd52d Add new DDGI Reflections rendering mode for fully dynamic indirect specular 2026-07-14 23:09:34 +02:00
mafiesto4 7d387a11c7 Simplify binding depth buffer as read-only 2026-06-30 15:18:43 +02:00
mafiesto4 1915aa3c06 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Content/Shaders/DepthOfField.flax
#	Source/Engine/Content/Asset.cpp
2026-06-30 10:06:55 +02:00
mafiesto4 96819d2dcd Fix scene texture node with WorldPosition 2026-06-30 08:49:37 +02:00
mafiesto4 768beebd00 Fix reloading assets that failed to load 2026-06-30 08:48:56 +02:00
mafiesto4 db24203b8a Minor adjustment to #4165 2026-06-30 08:42:47 +02:00
mafiesto4 0cffaceecf Merge branch 'draw-debug-point' of https://github.com/TyGrze/FlaxEngine into TyGrze-draw-debug-point 2026-06-29 15:43:13 +02:00
mafiesto4 593b989958 Fix procedural Skinned Mesh creation from code
https://forum.flaxengine.com/t/issues-with-creating-skinnedmodel-procedurally/2627
2026-06-29 15:18:21 +02:00
mafiesto4 049e13202b Optimize DDGI indirect lighting resolving to use depth bounds test 2026-06-27 00:57:54 +02:00
mafiesto4 7f403658df Add option to render DDGI indirect lighting in half-res with bilateral upscaling
Cuts irradiance resolving time in half at cost of some aliasing. Ideal for low-quality settings or when rendering at high native res.
2026-06-27 00:44:20 +02:00
Tyler Gregorcyk b23f4571ab Halved DrawPoints traingle count by skipping degenerate wedges
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-26 13:39:12 -05:00
Tyler Gregorcyk ff10fa64e2 Corrected comment in DebugDraw::DrawPoint
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-26 13:06:52 -05:00
Tyler Gregorcyk b9c93970d0 Adds camera facing point to debug draw
closes #4133

Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-26 13:01:45 -05:00
mafiesto4 1a2d86826d Minor DDGI changes 2026-06-26 14:51:59 +02:00
mafiesto4 df2794c798 Optimize rendering when using TAA to draw PostFX directly to backbuffer 2026-06-25 23:04:23 +02:00
mafiesto4 a45dec5170 Add Graphics.GI.Dump command for profiling DDGI/GlobalSDF 2026-06-25 22:49:32 +02:00
mafiesto4 1385d5282f Add Graphics.Shadows.Dump command for profiling shadow mapping 2026-06-25 19:02:35 +02:00
mafiesto4 5c5641efc2 Add profile events for shadow map tiles operations 2026-06-25 16:39:10 +02:00
mafiesto4 404cd450b3 Fix compilation regressions on Clang 2026-06-25 16:16:21 +02:00
mafiesto4 a3694203a2 Optimize development-only shaders and rendering code to compile it out in Release game builds 2026-06-25 11:21:13 +02:00
mafiesto4 16c4304ab4 Add FLAXENGINE_VERSION_MAJOR/FLAXENGINE_VERSION_MINOR macros to shaders compilation 2026-06-25 08:56:21 +02:00
mafiesto4 3cd04b74b7 Rename BRDF visibility functions prefix to V_ from Vis_ 2026-06-25 08:33:52 +02:00
mafiesto4 11a226952c Update graphics API 2026-06-24 23:32:16 +02:00
mafiesto4 49b5a2e912 Add Light Overlap debug view mode 2026-06-24 23:26:38 +02:00
mafiesto4 646eadabf6 Fixes 2026-06-24 16:56:00 +02:00
mafiesto4 dd71bc90f6 Fix DDGI/SDF quality in editor view when moving static objects around 2026-06-24 16:55:50 +02:00
mafiesto4 91268116b0 Fix self-shadowing artifacts in DDGI on fast moving objects 2026-06-24 16:54:43 +02:00
mafiesto4 7468c85ffb Add Global SDF dynamic chunks updates between full cascade updates to hide latency on fast moving objects 2026-06-24 12:56:01 +02:00
mafiesto4 2486fecca5 Add RealtimeSkybox mode to SkyLight for dynamic skylight 2026-06-23 13:42:46 +02:00
mafiesto4 0477d37aeb Add IndirectShadowsStrength to GI settings for artist-controlled light leaking 2026-06-23 12:33:11 +02:00
mafiesto4 1fa558feec Merge branch 'fix-progressbar-margin-low-values' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-progressbar-margin-low-values 2026-06-23 09:59:23 +02:00
mafiesto4 64101b614c Merge branch 'fix-model-material-empty-entries' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-model-material-empty-entries 2026-06-23 09:56:33 +02:00