Commit Graph

5850 Commits

Author SHA1 Message Date
mafiesto4 0023014cc2 Add MaterialInstance.ResetParameters 2024-08-09 18:39:47 +02:00
mafiesto4 43afa76e60 Optimize StaticModel draw into SDF and SurfaceAtlas if SDF texture is unused 2024-08-09 18:26:16 +02:00
Tryibion a599615c1a use bucket index instead of anim for check. 2024-08-09 10:47:52 -05:00
Tryibion 588861757a Only reset starting value once time has progressed past zero. 2024-08-09 10:00:36 -05:00
Tryibion 830db22dcc Blend out of anim slots when stopped. 2024-08-09 09:05:53 -05:00
mafiesto4 7ca45e1f54 Add clearing render target pool textures to pink during in Debug builds 2024-08-08 21:25:08 +02:00
mafiesto4 ca62a6c4bf Fix directional lights shadows jittering when using TAA 2024-08-08 14:05:57 +02:00
mafiesto4 2b9c050911 Add Graphics.ShadowUpdateRate to control global shadows atlas update rate 2024-08-07 23:46:18 +02:00
mafiesto4 5ae2196a01 Add support for customizing Dropdown popup visuals 2024-08-07 22:44:38 +02:00
GoaLitiuM ddbdf479ae Add assertion check for normalized rections to C# Ray constructor 2024-08-07 21:18:12 +03:00
GoaLitiuM f759f94cfa Use CHECK_DEBUG over ASSERT in normalized direction checks 2024-08-07 21:18:09 +03:00
GoaLitiuM a066e0078d Add CHECK_DEBUG soft check for non-release builds 2024-08-07 21:17:45 +03:00
Tryibion 03de914dbc Add Requesting engine exit event. Expose Fatal erro and requesting exit to c# 2024-08-07 12:16:07 -05:00
mafiesto4 143d9bcce6 Fix border placement in Dropdown control 2024-08-07 17:50:23 +02:00
mafiesto4 6e01cca9ad Add TextFormat, SelectedItemChanged, and text alignment options to Dropdown 2024-08-07 17:46:30 +02:00
mafiesto4 1c02f3d8fe Add text alignment options to Button 2024-08-07 17:44:47 +02:00
mafiesto4 28ce224caa Reduce shadow atlas fragmentation to favor bigger tile sizes 2024-08-07 17:14:31 +02:00
mafiesto4 15d6f9861c Fix shadow atlas resizing bug 2024-08-07 17:14:06 +02:00
Tryibion 3186b58ba8 Change to use near equal for float compare. 2024-08-06 21:43:38 -05:00
Tryibion 201fa888dd Add comment 2024-08-06 21:39:45 -05:00
Tryibion 3140865780 Add physics and lights debug drawing in prefabs when enabled. 2024-08-06 17:06:23 -05:00
Tryibion 17a444ad49 Fix disabled streaming audio not resetting state correctly. 2024-08-05 17:55:38 -05:00
mafiesto4 ffb760d8f3 Fix GPU particles issues with Global SDF far away from scene geometry 2024-08-05 22:43:00 +02:00
Tryibion 3674d149dc Add check return for index in Level.GetScene 2024-08-05 13:25:35 -05:00
mafiesto4 bc313c8630 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 20:00:39 +02:00
mafiesto4 23fcfb4eb2 Code cleanup
#2717
2024-08-05 19:44:06 +02:00
mafiesto4 a49fc1c5d1 Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl 2024-08-05 19:04:28 +02:00
mafiesto4 2455cb9545 Merge branch 'execv_whitespace_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-execv_whitespace_fix 2024-08-05 18:47:50 +02:00
mafiesto4 75c258ed7e Merge branch 'isnormalized_epsilon' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-isnormalized_epsilon 2024-08-05 18:46:00 +02:00
mafiesto4 03534b0892 Merge branch 'hingejointdrive_velocity_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-hingejointdrive_velocity_fix 2024-08-05 18:25:35 +02:00
mafiesto4 5cf52d879e Merge branch 'prefab-debug-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-debug-draw 2024-08-05 18:20:59 +02:00
mafiesto4 117178f547 Fix shader resource usage warning when drawing grid gizmo after selection outline
#2808
2024-08-05 18:18:02 +02:00
GoaLitiuM eb3a940a31 Fix Linux platform CreateProcess not working with whitespace in path 2024-08-05 18:42:27 +03:00
GoaLitiuM 387e8d1dd9 Use larger epsilon in Vector IsNormalized checks 2024-08-05 18:41:41 +03:00
mafiesto4 0be26fbb51 Merge branch 'platform_tick_unthrottle' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-platform_tick_unthrottle 2024-08-05 14:37:49 +02:00
mafiesto4 979ab9f6ee Fix World Triplanar Texture node to support displacement and float4 value 2024-08-05 14:37:31 +02:00
mafiesto4 e44e44d317 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 11:08:51 +02:00
mafiesto4 a49751c31d Fix regression 2024-08-05 10:54:46 +02:00
mafiesto4 7fbf75c623 Add skinned model import data checks to run in all build configs 2024-08-04 20:20:51 +02:00
mafiesto4 5171c33b72 Add shared memory cache for fbx importer mesh processing 2024-08-04 20:20:26 +02:00
mafiesto4 6081a159e3 Fix new skinned mesh importing to properly handle vertex indices
#2672
2024-08-04 20:18:05 +02:00
GoaLitiuM 00960bad36 Remove zero clamping from HingeJointDrive in Editor 2024-07-30 20:50:54 +03:00
Tryibion 649559a917 Fix missing debug draw from prefabs 2024-07-28 13:48:54 -05:00
mafiesto4 1843606074 Minor tweaks 2024-07-27 12:28:30 +02:00
mafiesto4 c4f37741b7 Fix blend shapes importing
#2672
2024-07-26 23:54:27 +02:00
mafiesto4 e3bb38f13b Move arrays caching to be local for import and setup ignore flags for OpenFBX
#2672
2024-07-26 23:15:23 +02:00
mafiesto4 642fb510f8 Merge branch 'openfbx_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openfbx_fixes 2024-07-26 09:36:58 +02:00
mafiesto4 7a89e78f43 Fix incorrect JsonAssetReference<T> serialization
#2774
2024-07-26 01:13:52 +02:00
mafiesto4 9f078a6e3c Fix crash when using and saving scene with Visual Script object instance which asset was deleted 2024-07-25 17:17:28 +02:00
mafiesto4 d14a4f1f66 Minor codestyle fixes 2024-07-25 16:50:16 +02:00