mafiesto4
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7e59fb1e01
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Fix various shader warnings
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2026-07-17 10:15:00 +02:00 |
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mafiesto4
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af886ca483
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Update Common.hlsl shader library
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2026-06-22 23:39:04 +02:00 |
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mafiesto4
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0c1af2f243
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Fix various rendering elements with Reversed Z enabled and simplify code
#2684
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2026-05-11 18:26:21 +02:00 |
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mafiesto4
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241441d5b9
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Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
# Conflicts:
# Source/Engine/Graphics/GPUDevice.cpp
# Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
# Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
# Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
# Source/Engine/Renderer/LightPass.cpp
# Source/Engine/Renderer/ReflectionsPass.cpp
# Source/Engine/Renderer/ShadowsPass.cpp
# Source/Shaders/SSR.hlsl
# Source/Shaders/ShadowsSampling.hlsl
# Source/Shaders/Sky.shader
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2026-05-07 19:55:03 +02:00 |
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mafiesto4
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b191d3918e
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Fix rendering various visuals on WebGPU
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2026-03-02 20:36:33 +01:00 |
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mafiesto4
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b36c757753
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Fix WebGPU error when sampling depth texture in shader which requires explicit UnfilterableFloat sampler type
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2026-02-26 16:59:25 +01:00 |
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mafiesto4
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f105d6f84f
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Fix SSR artifacts when ray goes towards the screen
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2026-01-28 09:22:48 +01:00 |
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mafiesto4
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143d714037
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Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
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2026-01-26 15:22:39 +01:00 |
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mafiesto4
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cc5e4c19e1
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Fixes for SSAO and SSR
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2026-01-20 18:19:34 +01:00 |
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mafiesto4
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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ExMatics HydrogenC
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1b6a31b6e5
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Finish conditional compiling
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2024-06-05 21:15:08 +08:00 |
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ExMatics HydrogenC
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eab4a8c404
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Fix shaders for reverse z
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2024-06-04 09:30:26 +08:00 |
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mafiesto4
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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mafiesto4
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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mafiesto4
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2a53143bc4
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Add new mode to Screen Space Reflections for DDGI Scene tracing
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2022-07-21 09:41:38 +02:00 |
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mafiesto4
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56322005e2
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Reformat shaders source code
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2022-06-28 14:41:29 +02:00 |
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mafiesto4
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6a74ebd62e
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Add support for cascades to DDGI
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2022-06-09 08:55:45 +02:00 |
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mafiesto4
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96ed170871
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Use TraceSceenSpaceReflection in SSR shader for opaque
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2022-04-12 22:16:45 +02:00 |
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mafiesto4
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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