Commit Graph
2911 Commits
Author SHA1 Message Date
mafiesto4 c39d1283f8 Add sort order for custom model drawing 2023-01-31 09:29:04 +01:00
mafiesto4 c9fce7e4aa Add GBuffer textures to the C# scripting 2023-01-31 09:28:48 +01:00
mafiesto4 5a30883082 Add AfterGBufferPass for custom PostFx location 2023-01-31 09:28:19 +01:00
mafiesto4 9b3d15aa46 Add Renderer::DrawActors for quick actors rendering in custom render passes 2023-01-30 00:52:32 +01:00
mafiesto4 a219a3d2eb Add **Depth Offset to materials** 2023-01-29 22:09:51 +01:00
GoaLitiuM b0bc1fa310 Fix error when joining exited threads
The internal thread handles were cleared prematurely when attempting to join them. The handles should be also cleared when trying to kill already exited threads.
2023-01-29 21:30:01 +02:00
GoaLitiuM 02c6354003 Store pooled ManagedArray in thread-local storage 2023-01-29 18:09:37 +02:00
GoaLitiuM 4d9ffdb025 Fix centered window and message box locations on Linux 2023-01-28 20:33:02 +02:00
mafiesto4 a214c14a4d Add Sort Order to animated models too 2023-01-28 17:03:18 +01:00
mafiesto4 87549a3e6c Fix sort order usage in multi-pass drawing of the Mesh 2023-01-28 01:31:07 +01:00
mafiesto4 4f71976958 CoreCRL fixes and tweaks 2023-01-27 14:24:53 +01:00
mafiesto4 adfe3ad165 Add SortOrder to drawable object types for transparency sorting override 2023-01-26 18:37:40 +01:00
Ruan Lucas 82e9923be3 change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized 2023-01-26 08:54:15 -04:00
mafiesto4 08ae1917e8 Fix proper readlink usage on Linux to get app path 2023-01-25 20:33:23 +01:00
mafiesto4 e779c3ca17 Merge commit '997baa3b774ac4dea739e15a55070519b0863afc' into dotnet7 2023-01-25 20:13:34 +01:00
mafiesto4 0847ccc360 Fix loading xml docs for assembly 2023-01-25 19:52:06 +01:00
PrecisionRender 0461a78cdb Fix audio settings not applying doppler factor 2023-01-24 22:14:45 -06:00
mafiesto4 6931161dce Merge branch 'add-arrow-to-groups' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-arrow-to-groups 2023-01-24 19:41:37 +01:00
mafiesto4 29815e0dd6 Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org 2023-01-24 19:20:23 +01:00
mafiesto4 c1e0d70646 Fix name overlap 2023-01-24 19:14:18 +01:00
mafiesto4 35ea0b5447 Add more explicit error message on LibraryImport unit test error 2023-01-24 16:55:28 +01:00
mafiesto4 f665642e71 Fix build 2023-01-24 12:32:41 +01:00
mafiesto4 6fb604a9a0 Update comment 2023-01-24 10:13:08 +01:00
mafiesto4 02e3697817 Fix using proper engine native module for importing symbols 2023-01-24 10:13:08 +01:00
mafiesto4 798b950046 Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7 2023-01-24 09:30:38 +01:00
mafiesto4 c9c35eb74e Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-24 09:25:45 +01:00
mafiesto4 f1f5dacb6f Add unit test to verify LibraryImport attributes usage for proper bindings 2023-01-24 09:25:39 +01:00
mafiesto4 9e90cb260a Add support for custom icons for actors in ViewportIconsRenderer 2023-01-23 23:43:59 +01:00
mafiesto4 c854b657c1 Add actor virtual functions OnDebugDraw/OnDebugDrawSelected/OnEnable/OnDisable to override in scripting 2023-01-23 23:43:16 +01:00
mafiesto4 405ae519dd Refactor generated bindings P/Invoke to support name mangling for symbols 2023-01-23 18:41:12 +01:00
mafiesto4 f3366178ea Refactor manually written managed bindings to use C-style exported P/Invoke 2023-01-23 18:14:38 +01:00
mafiesto4 38fcfee9a4 Merge branch '1.5' into dotnet7 2023-01-23 14:47:12 +01:00
Tryibion e21c8e5fe9 Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective). 2023-01-22 18:52:28 -06:00
GoaLitiuM a917567e92 Fix passing weak managed string handles in marshallers 2023-01-22 17:29:30 +02:00
Tryibion 66fd5e716c various fixes and improvements. size changes for headers, deactivate containement for collections. 2023-01-21 13:35:51 -06:00
Ruan Lucas d20bce9967 Add Vector2.Normalized 2023-01-19 20:52:20 -04:00
Ruan Lucas 8669a291fb Add methods IsAnyKeyDown on Mouse/Gamepad class 2023-01-19 15:21:50 -04:00
mafiesto4 c1c1f5d60e Fix sending client RPC to all clients (including the owner) 2023-01-19 14:47:29 +01:00
mafiesto4 689a042e88 Fix sending client RPC from host that is both server and client 2023-01-18 13:39:51 +01:00
mafiesto4 04727cf2bc Add error log if the RPC is invoked on non-networked object 2023-01-18 13:38:18 +01:00
mafiesto4 ec2bdb7437 Fix crash when copying empty span of data into DataContainer 2023-01-18 13:20:24 +01:00
mafiesto4 32440d6993 Add support for using system-installed Vulkan SDK on Linux 2023-01-17 15:34:45 +01:00
mafiesto4 7b20bc38a4 Merge branch '1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
mafiesto4 fc65e5a7a6 Fix leftover UI control state when it gets disabled/hidden/reparented 2023-01-16 15:08:57 +01:00
mafiesto4 5dd91d0cdc Adjustments for high-level networking usage #878 2023-01-16 12:04:00 +01:00
mafiesto4 831fc80971 Fix game build 2023-01-16 11:14:13 +01:00
mafiesto4 eff24ed836 Add support for editing path to the asset within AssetRefEditor 2023-01-15 23:05:58 +01:00
mafiesto4 a2af46845d Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Renderer/AmbientOcclusionPass.cpp
2023-01-15 18:27:49 +01:00
mafiesto4 675aa92b53 Fix crash in SSAO when using very low render resolution 2023-01-15 14:08:24 +01:00
mafiesto4 b89f2e39c9 Expose RandomUtil to Visual Scripting and cleanup codestyle
#843
2023-01-15 13:47:06 +01:00