Commit Graph

374 Commits

Author SHA1 Message Date
mafiesto4 65a689f8ab Add logging first scene asset id in cooked game 2025-01-20 23:51:08 +01:00
mafiesto4 8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format 2025-01-20 23:46:49 +01:00
mafiesto4 6111f67e33 Add ToSpan for MemoryWriteStream and simplify code with it 2025-01-16 17:35:28 +01:00
mafiesto4 db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
mafiesto4 668f3fa68d Update read and write streaming api to use the newest format 2024-12-29 23:00:40 +01:00
mafiesto4 35e9e048f2 Merge remote-tracking branch 'origin/master' into 1.10 2024-12-10 11:07:31 +01:00
mafiesto4 848dbdf532 Add auto-exit command line to editor 2024-12-04 18:41:36 +01:00
mafiesto4 1c2c010ddc Merge branch 'fix/nullable' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/nullable 2024-10-25 15:38:44 +02:00
mafiesto4 5a873ad606 Fix crash when boxing native non-POD structure into managed data 2024-10-25 13:25:47 +02:00
mafiesto4 dcd7b4b6c3 Fix crash when boxing native non-POD structure into managed data 2024-10-25 13:21:40 +02:00
mafiesto4 302fc2feb1 Add various engine systems to debug commands 2024-10-24 19:35:24 +02:00
Mateusz Karbowiak db06f4f72e Fixed implicit type conversion for type specialization 2024-10-05 21:22:36 +02:00
mafiesto4 6fecf1d58a Fix crash when setting static dotnet field from unmanaged code 2024-10-04 15:59:41 +02:00
mafiesto4 e860f969be Add attributes support for dotnet interop for methods, fields and properties 2024-10-04 15:59:34 +02:00
mafiesto4 777e65c170 Fix crash when setting static dotnet field from unmanaged code 2024-10-04 15:58:05 +02:00
mafiesto4 adbe578aa1 Add attributes support for dotnet interop for methods, fields and properties 2024-10-04 15:57:41 +02:00
mafiesto4 497cd19fe5 Fix managed interop bug 2024-10-03 17:11:15 +02:00
mafiesto4 2f0518a348 Fix managed interop bug 2024-10-03 17:10:01 +02:00
mafiesto4 a932d549f4 Debug Commands work in progress 2024-10-03 10:24:15 +02:00
mafiesto4 18dc475f40 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/UI/GUI/Common/Button.cs
2024-09-23 14:11:05 +02:00
mafiesto4 0a22d5ab4d Fix managed arrays interop bug when passed via generic object parameter
#2613
2024-09-17 00:15:04 +02:00
mafiesto4 20456d95e8 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-22 17:33:20 +02:00
Tryibion 6b0098bb09 Remove bindings for InputEvent and InputAxis on dispose. 2024-08-21 12:48:46 -05:00
mafiesto4 21b4c7c916 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-16 14:52:57 +02:00
Tryibion a6b4f2fc63 Remove extra include. 2024-08-15 08:07:04 -05:00
Tryibion 03de914dbc Add Requesting engine exit event. Expose Fatal erro and requesting exit to c# 2024-08-07 12:16:07 -05:00
mafiesto4 bc313c8630 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 20:00:39 +02:00
mafiesto4 0be26fbb51 Merge branch 'platform_tick_unthrottle' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-platform_tick_unthrottle 2024-08-05 14:37:49 +02:00
mafiesto4 e44e44d317 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 11:08:51 +02:00
mafiesto4 1e43b031ba Fix unpacking marshaled field value
#2790
2024-07-25 16:50:01 +02:00
mafiesto4 5ddf24381b Merge branch 'deprecation_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-deprecation_messages 2024-07-24 16:41:49 +02:00
GoaLitiuM 4d0dda19b9 Improve engine responsiveness when not focused 2024-07-20 15:39:11 +03:00
mafiesto4 bee39dda58 Fix commandline options in build 2024-07-06 12:57:19 +02:00
mafiesto4 559cd74647 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/Audio/Audio.cpp
2024-07-05 22:18:40 +02:00
mafiesto4 b3d77ab9eb Add shaders profiling console command 2024-07-03 13:22:19 +02:00
GoaLitiuM d56493da54 Use UnsafeAccessor to initialize scripting object interop fields 2024-06-30 15:52:14 +03:00
GoaLitiuM 22b4f33984 Use consistent and less verbose deprecation messages 2024-06-17 20:43:33 +03:00
mafiesto4 e1bede1bf6 Merge remote-tracking branch 'origin/master' into 1.9 2024-06-13 17:07:37 +02:00
mafiesto4 c9bebc0700 Merge branch 'marshaller_namespace' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-marshaller_namespace 2024-06-08 12:06:17 +02:00
GoaLitiuM bf5e5d1254 Refactor native interop internal type lookup 2024-06-01 23:20:33 +03:00
GoaLitiuM adbe43c2c2 Move generated marshallers into separate namespace
Avoid polluting the `FlaxEngine` namespace with interop related
marshallers, move those to nested namespace called `Interop` where most
of the common marshallers are placed already.
2024-06-01 23:20:32 +03:00
GoaLitiuM dedb3d57fd Fix Variant getters returning already freed managed handles 2024-06-01 20:22:16 +03:00
mafiesto4 e7508538e0 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Flax.flaxproj
2024-05-08 19:27:56 +02:00
GoaLitiuM e77ae12b9b Fix unboxing of array type Variants 2024-05-05 13:15:54 +03:00
mafiesto4 f604503566 Refactor Audio Backend to support single listener only 2024-05-04 21:47:47 +02:00
mafiesto4 0d8c9f6626 Add Video module 2024-05-01 01:25:16 +02:00
mafiesto4 4414398f09 Fix crash when accessing physics objects state in OnLateFixedUpdate
#2494
2024-04-26 19:08:25 +02:00
mafiesto4 cdeb9a3b15 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Source/Engine/Graphics/Materials/MaterialShader.h
2024-04-23 10:30:01 +02:00
mafiesto4 9f983cff49 Refactor engine loop to have better sync between game update, physics and drawing 2024-04-17 13:38:06 +02:00
mafiesto4 e53ab10145 Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames 2024-04-17 13:31:12 +02:00