luchu1993
9943959e76
Fix model material access with empty entries
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Allow model instance material APIs to fall back to asset material slots when instance entries have not been initialized yet. Lazily initialize entries before writing material overrides so imported prefab StaticModel instances can call GetMaterial and SetMaterial without assertion failures.\n\nFixes #3801 .
2026-06-20 10:22:51 +08:00
mafiesto4
29abfbcdc9
Fix Cloth with models that use compressed vertex buffer
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#4017
2026-03-24 22:59:21 +01:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
5d32bb962f
Add warning when cloth paint is incorrect size
2025-03-11 23:09:47 +01:00
mafiesto4
5f19538455
Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
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Fixes issue of static shadow maps not refreshing when changing static flags of the model.
2024-09-29 22:03:46 +02:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
3141b4fb04
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Engine/Level/Actors/SplineModel.cpp
# Source/Engine/Level/Actors/SplineModel.h
2023-07-14 14:10:21 +02:00
mafiesto4
a6924d37c1
Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries
2023-07-14 11:58:51 +02:00
mafiesto4
99ee0b1bfe
Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
2023-07-03 09:49:23 +02:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
d47b452808
Fix check if unsetting material slot
2022-07-29 16:58:35 +02:00
mafiesto4
8d6fa34108
Add waiting for model to be loaded in SetMaterial
2022-07-23 15:33:04 +02:00
mafiesto4
bdc7b3b754
Add updating ModelInstanceActor render state on material change
2022-05-27 12:07:27 +02:00
mafiesto4
4524edb899
Fix static model registering for rendering after streaming in even if disabled
2022-04-22 18:33:22 +02:00
mafiesto4
60d2670e2e
Fixes
2022-04-21 12:29:09 +02:00
mafiesto4
3fe1e2c763
Refactor SceneRendering to simplify actors impl of drawing flow at high level
2022-02-22 17:06:19 +01:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
d7332509f7
Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
2021-07-04 11:25:52 +02:00
jb-perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
mafiesto4
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00