mafiesto4
bc36168318
Optimize Animated Model rendering with hardware instancing
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All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
mafiesto4
e450658834
Remove deprecated mono runtime backend
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Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00
mafiesto4
4fd7f51fdf
Optimize LightmapUVs to be stored already as Half4 to avoid runtime conversions during rendering
2026-04-27 21:53:11 +02:00
mafiesto4
361fc3ecfb
Add stencil buffer usage with object layer information
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#3080 #967
2025-10-07 18:07:23 +02:00
mafiesto4
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
5d3da8a8d0
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
mafiesto4
a54299a560
Optimize ViewportRubberBandSelector
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#3151
2025-03-11 13:05:15 +01:00
Tryibion
837a4927c1
Try fix build issues.
2025-03-08 10:50:46 -06:00
Tryibion
abe2482a01
Use mesh collision proxy if available.
2025-01-27 18:28:06 -06:00
mafiesto4
eaf48bb176
Fix regression in dynamic mesh bounds and triangles setup after refactor
2025-01-20 23:48:25 +01:00
mafiesto4
ea96418764
Update old Float1010102 to FloatR10G10B10A2
2025-01-12 21:22:53 +01:00
mafiesto4
a1c46d2e6e
Add support for up to 4 texture channels when importing meshes
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#2667
2025-01-11 22:40:20 +01:00
mafiesto4
db4d7d2a05
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
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#3044 #2667
2025-01-06 22:47:19 +01:00
mafiesto4
1bf29c042b
Refactor models and meshes to share more code in a base class
2024-12-19 00:20:08 +01:00
mafiesto4
59b4755379
Move mesh code to shared base class and reordanize files
2024-12-16 20:07:42 +01:00
mafiesto4
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
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#3044 #2667
2024-12-15 22:10:45 +01:00
mafiesto4
9daddccbed
Merge remote-tracking branch 'origin/master' into 1.9
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# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
mafiesto4
545e59aba5
Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
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#2080
2024-09-09 05:59:17 +02:00
mafiesto4
08ef7c93ea
Refactor draw calls drawing to use single objects buffer and better materials batching
2024-07-02 00:52:22 +02:00
mafiesto4
78f3248ac9
Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
2024-06-29 13:54:02 +02:00
mafiesto4
516ed3e9a0
Cleanup some rendering code
2024-06-28 21:21:17 +02:00
mafiesto4
2edb9cc4d8
Fix compilation warnings when using 64-bit coords
2024-05-08 23:24:23 +02:00
mafiesto4
96f628429c
Improve const correctness in Mesh and SkinnedMesh api
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#2467i
2024-04-22 18:56:54 +02:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
1a5606a45c
Improve collision data cooking usability
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#1687
2023-10-13 23:33:03 +02:00
mafiesto4
98d5769558
Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
2023-09-28 10:59:09 +02:00
mafiesto4
9f97787099
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-20 16:02:48 +02:00
mafiesto4
8cd8ae93c3
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
mafiesto4
f0496d53e8
Add RenderTools::CalculateTangentFrame utility
2023-07-16 11:57:21 +02:00
mafiesto4
99ee0b1bfe
Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
2023-07-03 09:49:23 +02:00
mafiesto4
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
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Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
mafiesto4
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
mafiesto4
123b7f5433
Fix Mesh data downloading to support not yet streamed vertex/index data gather
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#932
2023-02-16 13:47:43 +01:00
mafiesto4
87549a3e6c
Fix sort order usage in multi-pass drawing of the Mesh
2023-01-28 01:31:07 +01:00
mafiesto4
adfe3ad165
Add SortOrder to drawable object types for transparency sorting override
2023-01-26 18:37:40 +01:00
mafiesto4
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
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Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
mafiesto4
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
3fcbcacd43
Fix empty draw call submitting
2022-12-15 17:33:14 +01:00
mafiesto4
df82a0f5d0
Add **GPU Memory profiler** to Editor
2022-12-08 16:30:37 +01:00
mafiesto4
2b6e3cf993
Fix lod preview typo in df45ac46b1
2022-12-03 13:10:47 +01:00
mafiesto4
df45ac46b1
Optimize various debug views performance
2022-12-03 12:23:39 +01:00
mafiesto4
98c29c4a4e
Optimize compilation time
2022-12-03 10:42:58 +01:00
mafiesto4
3b4d91924f
Add draw call sorting keys generation during draw calls collection (async)
2022-11-16 09:20:56 +01:00
mafiesto4
183636289a
Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
2022-11-06 20:44:42 +01:00
mafiesto4
eb52d333ae
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
mafiesto4
ff34c7cc9b
Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
2022-10-12 11:22:20 +02:00
mafiesto4
134c8b99aa
Add relative-to-camera rendering for large worlds
2022-06-21 20:03:13 +02:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00