mafiesto4
bc36168318
Optimize Animated Model rendering with hardware instancing
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All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
mafiesto4
775e978fed
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Flax.flaxproj
# Source/Engine/Level/Actors/StaticModel.cpp
# Source/Engine/Level/Prefabs/Prefab.cpp
# Source/Engine/Tools/ModelTool/ModelTool.cpp
2026-06-03 17:15:38 +02:00
Murry Lancashire
84ccb9df0c
Add more LOD Generation options to model import settings (eg. borders lock, preserve UVs)
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https://github.com/LOOPDISK/FlaxEngine/commit/1cfd4634727055c2a7249dff447528877332beab
2026-06-02 16:42:30 +02:00
mafiesto4
a544cbcfde
Add mesh index buffer optimization based on meshoptimizer library
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Work similar to existing impl but yields better results with even less overdraw.
2026-06-01 18:41:45 +02:00
mafiesto4
3830267a1e
Add new IgnoreNodesScale option to skip skeleton nodes scale during import
2026-04-14 09:05:31 +02:00
mafiesto4
2fc95bdf57
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/MaterialTemplates/Deformable.shader
# Flax.flaxproj
# Source/Engine/Content/Content.h
# Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4
8b383d4dbe
Fix regression on Large Worlds build and bunch of warnings
2026-03-30 23:50:03 +02:00
mafiesto4
eab7794e3b
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# global.json
2026-03-26 23:44:33 +01:00
mafiesto4
5e6723aa22
Fix missing init and serialization #2977
2026-03-25 17:16:01 +01:00
mafiesto4
c7449c8f95
Merge branch 'OnlyCreateMaterialSlots' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-OnlyCreateMaterialSlots
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# Conflicts:
# Source/Engine/Tools/ModelTool/ModelTool.h
2026-03-25 17:15:47 +01:00
mafiesto4
0fe297c390
Minor fixes to #3669
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Don't change imported model type, only Prefab can do it conditionally.
Add type of `PrefabObject` to extend it in future with Cameras, Lights, etc.
2026-03-25 16:57:38 +01:00
mafiesto4
b10303cd8d
Merge branch 'prefab_skinned' of https://github.com/alsed/FlaxEngine into alsed-prefab_skinned
2026-03-25 16:22:05 +01:00
mafiesto4
f045b5b6b6
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4
3a0af54f48
Add Collision Meshes Postfix to filter collision meshes inside imported model via ending
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#3792
2026-02-03 09:23:19 +01:00
mafiesto4
e67b705397
Deprecate GPUTimerQuery in favor of new queries API
2026-01-16 13:39:28 +01:00
mafiesto4
b834dddb11
**Refactor sRGB import option on textures** to actually handle image contents with gamma
2026-01-12 15:50:24 +01:00
mafiesto4
4008e19ca9
Fix various build issuesin uncommon configurations
2025-11-14 00:52:14 -08:00
mafiesto4
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00
mafiesto4
85b134b7be
Add improved Global SDF quality and precision of rasterization
2025-11-04 13:27:21 +01:00
mafiesto4
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
mafiesto4
d8f7199c11
Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
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#3418
2025-09-23 15:42:49 +02:00
mafiesto4
902744a0ce
Fix model import scale on nodes that could be applied multiple times on the same mesh
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#3562
2025-09-21 15:08:35 +02:00
alsed
05f08db66e
Fixed a crash when model with no Bones was imported as Skinned Model
2025-09-08 01:28:49 -03:00
alsed
52ee8b3953
better comment for animated prefab and remove unused code in remap blendshapes
2025-09-07 20:40:28 -03:00
alsed
a8768f918e
Add more conditions for skeleton import and add blendshapes for prefab recognition
2025-09-07 13:45:21 -03:00
alsed
9a363e2882
Implement prefab detection of skinned models
2025-08-30 08:51:21 -04:00
mafiesto4
bffb175a9b
Code fixes
2025-06-07 01:25:22 +02:00
mafiesto4
6fece4ca38
Fix automatic collision importing from mode to remove unused material slots
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#3475
2025-06-03 12:48:31 +02:00
mafiesto4
077f7a3cd1
Add PositionFormat and TexCoordFormat to model import option for mesh data encoding
2025-06-03 11:18:03 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
5d3da8a8d0
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
mafiesto4
addc6d5216
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
mafiesto4
a1c46d2e6e
Add support for up to 4 texture channels when importing meshes
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#2667
2025-01-11 22:40:20 +01:00
mafiesto4
ea5cb5d83a
Minor fixes and improvements
2025-01-03 01:10:31 +01:00
Tryibion
757b8ff855
Fix local origin option with multi-mesh import.
2024-12-31 00:50:42 -06:00
mafiesto4
ab99a25cee
Update mesh config defines to match a single format
2024-12-29 23:03:09 +01:00
Gary M
21d1419e74
Added import option to reverse winding order
2024-12-12 22:19:55 -08:00
mafiesto4
f62c77c35c
Fix game deployment if output name contains invalid path characters
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#3004
2024-10-21 12:37:55 +02:00
xxSeys1
d2dba124df
add model import option to only create material slots
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but not import actual materials
2024-10-09 13:12:48 +02:00
mafiesto4
207c6a0cb5
Refactor platform apis comments and cleanup a bit
2024-09-24 18:29:30 +02:00
mafiesto4
9daddccbed
Merge remote-tracking branch 'origin/master' into 1.9
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# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
mafiesto4
e925af534e
Add picking the longest animation from the imported file instead of the first one as default
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#2490
2024-08-29 09:53:22 +02:00
mafiesto4
7224494ce6
Add improved material instance setup on model import with base material
2024-08-09 18:44:47 +02:00
mafiesto4
e44e44d317
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 11:08:51 +02:00
mafiesto4
7fbf75c623
Add skinned model import data checks to run in all build configs
2024-08-04 20:20:51 +02:00
mafiesto4
1843606074
Minor tweaks
2024-07-27 12:28:30 +02:00
mafiesto4
1e86eff2d3
Improve GPU constant buffers structures definitions to properly align on new Clang
2024-06-02 09:52:10 +02:00
mafiesto4
4dd331d546
Add half-texel margin to SDF around the mesh
2024-05-29 18:45:32 +02:00
mafiesto4
f1debd6cb5
Add names to SDF gpu resources
2024-05-29 17:52:48 +02:00
mafiesto4
a8220147ce
Improve SDF mip generation to use min-filter
2024-05-29 15:00:03 +02:00