mafiesto4
1da2c95647
Fixes for bc36168318
2026-06-16 09:32:29 +02:00
mafiesto4
bc36168318
Optimize Animated Model rendering with hardware instancing
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All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
mafiesto4
0c1af2f243
Fix various rendering elements with Reversed Z enabled and simplify code
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#2684
2026-05-11 18:26:21 +02:00
mafiesto4
fb21ffd3be
Rename FLAX_REVERSE_Z macro to REVERSE_Z
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#2684
2026-05-08 10:52:46 +02:00
mafiesto4
241441d5b9
Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
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# Conflicts:
# Source/Engine/Graphics/GPUDevice.cpp
# Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
# Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
# Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
# Source/Engine/Renderer/LightPass.cpp
# Source/Engine/Renderer/ReflectionsPass.cpp
# Source/Engine/Renderer/ShadowsPass.cpp
# Source/Shaders/SSR.hlsl
# Source/Shaders/ShadowsSampling.hlsl
# Source/Shaders/Sky.shader
2026-05-07 19:55:03 +02:00
mafiesto4
6cc0edf0eb
Optimize shadows and depth rendering with instancing support for transparent shaders
2026-05-04 15:12:40 +02:00
mafiesto4
ec4f8ce239
Optimize RenderTargetWriteMask on depth pass for transparency and terrain materials
2026-01-19 17:45:18 +01:00
mafiesto4
56066a3212
Porting to a famous blue platform
2025-12-08 14:41:55 -08:00
mafiesto4
361fc3ecfb
Add stencil buffer usage with object layer information
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#3080 #967
2025-10-07 18:07:23 +02:00
mafiesto4
f126a83b79
Fix graphical issues when batching materials that use Forward Shading for instancing
2025-06-29 13:52:29 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
ExMatics HydrogenC
561d40fd71
Merge remote-tracking branch 'upstream/master' into reverse-z
2024-10-10 17:42:43 +08:00
mafiesto4
bc313c8630
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 20:00:39 +02:00
mafiesto4
23fcfb4eb2
Code cleanup
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#2717
2024-08-05 19:44:06 +02:00
mafiesto4
08ef7c93ea
Refactor draw calls drawing to use single objects buffer and better materials batching
2024-07-02 00:52:22 +02:00
ExMatics HydrogenC
a5b00fa718
Resolve problems in code review
2024-06-19 10:58:27 +08:00
ExMatics HydrogenC
9062c04ef0
Complete sdf reflections
2024-06-18 21:25:12 +08:00
ExMatics HydrogenC
5f939430ee
Initial commit for forward software reflection
2024-06-17 23:00:48 +08:00
ExMatics HydrogenC
ea749f12a3
Add depth function to conditional compiling
2024-06-05 23:36:41 +08:00
ExMatics HydrogenC
463c8dba0d
fix depth function
2024-06-04 23:22:41 +08:00
mafiesto4
7d92779e99
Merge remote-tracking branch 'origin/master' into 1.9
2024-04-05 21:50:42 +02:00
mafiesto4
369c19bd5d
Add statically disabled tessellation on macOS/iOS
2024-03-30 18:46:37 +01:00
mafiesto4
2dfb1058b2
Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
2024-03-26 11:29:01 +01:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
fdd6b171bb
Stability fixes
2023-10-12 23:12:53 +02:00
mafiesto4
c46ea56af2
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
2023-01-31 14:04:00 +01:00
mafiesto4
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
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Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
mafiesto4
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
98c29c4a4e
Optimize compilation time
2022-12-03 10:42:58 +01:00
mafiesto4
835a230323
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
2022-11-27 12:06:31 +01:00
mafiesto4
eb281a7574
Additional improvements to scene rendering
2022-11-15 22:39:03 +01:00
mafiesto4
6cf91b1da4
Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
2022-07-29 16:58:33 +02:00
mafiesto4
0d8ebd332e
Add Global Illumination sampling option to transparent materials (eg. particles)
2022-07-14 14:28:42 +02:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
mafiesto4
e32ad93020
Add support for sampling Scene Color in transparent materials (forward pass)
2022-04-12 21:48:52 +02:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
2b05b80b54
Fix running editor on older D3D10 backend
2021-11-04 16:47:19 +01:00
mafiesto4
1af5ec8492
Add Quad Overdraw debug view mode
2021-10-07 14:59:06 +02:00
mafiesto4
a165b4aa79
Add safety checks to material constants binding code to prevent invalid memory access
2021-07-06 15:41:16 +02:00
mafiesto4
aa28f9ef52
Optimize material shaders binding by caching time param once per draw pass
2021-03-08 12:47:14 +01:00
mafiesto4
8e87c98644
Cleanup material shaders code
2021-02-08 15:45:22 +01:00
mafiesto4
d8304a2178
Refactor material shaders generator to use modular features as extensions
2021-02-05 14:54:29 +01:00
mafiesto4
300f948515
Refactor material shaders generator to use modular features as extensions
2021-02-05 13:57:00 +01:00
mafiesto4
01777a2c1b
Refactor material shaders generator to use modular features as extensions
2021-02-05 11:22:47 +01:00
mafiesto4
b5847eb0d6
Refactor material shaders generator to use modular features as extensions
2021-02-04 15:27:38 +01:00
mafiesto4
2a3b6edf50
Refactor material shaders generator to use modular features as extensions
2021-02-04 10:43:04 +01:00
mafiesto4
a560b19cbc
Refactor draw calls and instancing logic to be more modular
2021-02-03 09:33:48 +01:00
jb-perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
mafiesto4
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00