mafiesto4
888dfbe014
Add api to draw Skinned Model from code with Animated Model pose
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https://forum.flaxengine.com/t/how-to-render-outline-for-an-animated-model/2598
2026-06-16 11:19:34 +02:00
mafiesto4
bc36168318
Optimize Animated Model rendering with hardware instancing
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All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
mafiesto4
775e978fed
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Flax.flaxproj
# Source/Engine/Level/Actors/StaticModel.cpp
# Source/Engine/Level/Prefabs/Prefab.cpp
# Source/Engine/Tools/ModelTool/ModelTool.cpp
2026-06-03 17:15:38 +02:00
mafiesto4
e450658834
Remove deprecated mono runtime backend
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Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00
mafiesto4
fca6ed43cc
Fix compilation regression
2026-06-02 19:17:40 +02:00
mafiesto4
9ce6026192
Optimize model actors entries serialization
2026-06-02 14:07:28 +02:00
mafiesto4
a544cbcfde
Add mesh index buffer optimization based on meshoptimizer library
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Work similar to existing impl but yields better results with even less overdraw.
2026-06-01 18:41:45 +02:00
mafiesto4
e7c5f257e9
Minor fixes and improvements
2026-05-28 09:54:35 +02:00
mafiesto4
320d37d9a2
Fix MeshAccessor triangle count calculation bug
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#4121
2026-05-28 09:54:18 +02:00
mafiesto4
4fd7f51fdf
Optimize LightmapUVs to be stored already as Half4 to avoid runtime conversions during rendering
2026-04-27 21:53:11 +02:00
mafiesto4
cb2f2bf644
Fix drawing incorrect LOD transition when using 2 cameras in a scene at once
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#4055
2026-04-16 23:24:53 +02:00
mafiesto4
9350a4a706
Refactor model LOD transition to run only when any material uses Dithered LOD Transition
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#4055
2026-04-16 23:23:36 +02:00
mafiesto4
2fc95bdf57
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/MaterialTemplates/Deformable.shader
# Flax.flaxproj
# Source/Engine/Content/Content.h
# Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4
09a0573932
Fix MeshAccessor.Stream count for items not aligned to buffer start
2026-03-26 17:14:14 +01:00
mafiesto4
b6789ee523
Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
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https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
2026-03-26 17:13:46 +01:00
mafiesto4
f1b6c13ba9
Fix PixelFormatSampler.Write` in C# to actually work
2026-03-26 15:33:55 +01:00
mafiesto4
ccc8d209da
Fix MeshAccessor to validate buffer existence in C# API
2026-03-26 15:33:14 +01:00
mafiesto4
35fb320ff0
Merge remote-tracking branch 'origin/master' into 1.12
2026-03-24 23:59:41 +01:00
mafiesto4
3a3b997e97
Fix compilation regression
2026-03-24 23:46:21 +01:00
mafiesto4
f3c957481c
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/GUI/Dialogs/ColorSelector.cs
2026-03-24 23:41:58 +01:00
mafiesto4
e8134803c4
Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
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#4017
2026-03-24 23:13:50 +01:00
mafiesto4
13f5222ec7
Fix MeshAccessor to properly reference model asset data during the usage
2026-03-24 23:00:51 +01:00
mafiesto4
29abfbcdc9
Fix Cloth with models that use compressed vertex buffer
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#4017
2026-03-24 22:59:21 +01:00
mafiesto4
45a8d82a83
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
mafiesto4
479c5f896c
Fix MeshAccelerationStructure to use MeshAccessor for proper mesh format access
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#3984
2026-03-11 13:43:26 +01:00
mafiesto4
6bd13feba6
Add various fixes
2026-02-16 16:11:00 +01:00
mafiesto4
f045b5b6b6
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4
d2ee61ef8d
Fix GetNodesPose issue when 2 threads call it at once
2026-02-09 18:06:57 +01:00
mafiesto4
3d66316716
Optimize animations retargeting between skeletons
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Cuts down `RetargetSkeletonPose` time down by over 80%.
#3827
2026-02-09 15:03:42 +01:00
mafiesto4
9c32f978fb
Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor
2026-02-08 00:22:37 +01:00
mafiesto4
b4cb1028ed
Fix typos
2026-02-06 12:47:07 +01:00
mafiesto4
65fd22f5b6
Add Triangles to MeshAccessor for easy index buffer access
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#3918
2026-02-05 13:00:49 +01:00
mafiesto4
9ac19cbd2f
Fix build regression on Clang
2026-02-03 22:58:09 +01:00
mafiesto4
39a2bc2535
Fix build regression on Clang
2026-02-03 22:11:15 +01:00
mafiesto4
1535f95cf1
Fix mesh collision proxy setup for meshes using packed positions format
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#3791
2026-02-03 13:18:02 +01:00
mafiesto4
b834dddb11
**Refactor sRGB import option on textures** to actually handle image contents with gamma
2026-01-12 15:50:24 +01:00
mafiesto4
76b869146d
Fix missing scripting api tag on MeshAccessor::Stream
2026-01-06 00:03:35 +01:00
mafiesto4
361fc3ecfb
Add stencil buffer usage with object layer information
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#3080 #967
2025-10-07 18:07:23 +02:00
mafiesto4
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
mafiesto4
d8f7199c11
Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
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#3418
2025-09-23 15:42:49 +02:00
mafiesto4
f323fdb592
Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage
2025-09-12 17:53:14 +02:00
mafiesto4
1f6d837117
Fix regression from 6d05bf16b1
2025-09-05 08:51:43 +02:00
mafiesto4
986693757c
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-16 22:46:17 +02:00
Zode
7fc564a0ac
Pop error box on lightmap UV generation also
2025-06-09 15:07:52 +03:00
mafiesto4
99841e2e8d
Fix crash when using invalid node index in skinned mesh
2025-06-08 00:58:31 +02:00
mafiesto4
bffb175a9b
Code fixes
2025-06-07 01:25:22 +02:00
mafiesto4
d95cd2f0be
Optimize memory alloc on Animated Model init
2025-06-06 22:41:29 +02:00
mafiesto4
f462a2187f
Merge branch 'master' into 1.11
2025-06-05 18:03:17 +02:00
mafiesto4
077f7a3cd1
Add PositionFormat and TexCoordFormat to model import option for mesh data encoding
2025-06-03 11:18:03 +02:00
mafiesto4
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00