Commit Graph

150 Commits

Author SHA1 Message Date
Tryibion 144287ba1c Add Unload all but this scene option to scene context menu to unload all of the active scenes except for the selected one. 2023-05-03 20:38:55 -05:00
Tryibion cdc8e4adb8 Take parent actor name as initial prefab name. 2023-04-17 13:34:25 -05:00
Tryibion 4e5795ab91 Changed Cook&Run to Cook & Run. 2023-04-14 16:21:19 -05:00
mafiesto4 6c8b5e5e8a Improve #970 by using OptionsChanged event 2023-04-04 17:40:05 +02:00
Tryibion 1a2eb48705 Added updating the main menu shortcut keys on editor options saved. Also adds an action that can be used to update plugin short keys if needed. 2023-03-16 20:54:56 -05:00
mafiesto4 19c24e2a4d Fix missing game scripts types when starting editor from IDE with -skipCompile arg 2023-02-13 17:14:53 +01:00
mafiesto4 a2af46845d Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Renderer/AmbientOcclusionPass.cpp
2023-01-15 18:27:49 +01:00
Tryibion 87e69ca564 Changed interface for script compliation error 2023-01-13 18:02:10 -06:00
Tryibion 595d2235d3 Hide progress bar on click 2023-01-13 10:28:58 -06:00
Tryibion e8c8021fd5 Added failed status bar to indicate if a progress has failed. 2023-01-13 09:54:16 -06:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
mafiesto4 5bccd010cb Code style fix 2022-12-27 19:22:17 +01:00
mafiesto4 0dd79fe10a Fix sub-context menu child popup still being open when parent context menu gets focused again by the user 2022-12-20 21:11:41 +01:00
mafiesto4 a570d6d178 Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting 2022-12-20 21:11:38 +01:00
Tryibion de79e43fb1 Code Style Fix 2022-12-14 08:30:44 -06:00
Tryibion a45f7a86f2 Added Tooltips 2022-12-08 21:21:03 -06:00
Tryibion ffc5a4d24f Style fix 2022-12-08 20:42:39 -06:00
Tryibion 2e055d1909 Changed saved window layouts to be accessable from any project. added apply and delete buttons as well. 2022-12-08 20:40:21 -06:00
mafiesto4 2ad6eb0c72 Merge branch 'master' into 1.5 2022-11-22 19:58:53 +01:00
mafiesto4 5a6f6d97a7 Minor code adjustments
#810
2022-11-21 18:55:33 +01:00
mafiesto4 437ed07368 Merge remote-tracking branch 'origin/master' into 1.5 2022-10-24 12:07:39 +02:00
Tryibion 14a9c99496 fixed small bug of scene window not resizing when something is deleted but window isnt focused 2022-10-19 14:50:39 -05:00
Tryibion 546501a553 Added performing layout when deleting actors and scrolling to duplicated/ pasted actors when action is performed. 2022-10-16 18:50:00 -05:00
mafiesto4 9a77517cb4 Add Cook&Run and Run cooked game utilities to Game menu list for multilayer games testing 2022-09-07 11:52:11 +02:00
mafiesto4 9ad4665270 Add Network Settings 2022-09-03 12:54:37 +02:00
mafiesto4 7953f6cb83 Add Engine.FocusGameViewport to implement game menu with camera focus gather 2022-08-01 16:17:34 +02:00
mafiesto4 22367498da Fix editing LinearCurve<Color> in properties window (color picker window closed keyframe editing popup) 2022-07-25 17:18:05 +02:00
mafiesto4 ea34207d07 Fix play mode in Editor error 2022-06-28 16:07:22 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
mafiesto4 782c3a0e3e Add Find references utility for graph parameters and methods 2022-05-09 18:10:47 +02:00
mafiesto4 8b1e0df222 Add **Content Search** window to searching Visual Scripts and other assets 2022-05-08 19:42:34 +02:00
mafiesto4 90906baae2 Various improvements for Editor 2022-05-06 17:14:25 +02:00
mafiesto4 ae63508049 More adjustment for content finder visibility 2022-05-04 18:37:26 +02:00
mafiesto4 7303377358 Reorganize Content Finder files 2022-05-04 18:15:12 +02:00
mafiesto4 225cc38ea8 Add late initialization to Content Finder tool in Editor 2022-05-03 16:14:07 +02:00
mafiesto4 db0cb04b83 Merge remote-tracking branch 'origin/master' into gi 2022-04-11 10:37:23 +02:00
mafiesto4 5d0c27dff3 Remove FlaxException 2022-03-27 23:57:36 +02:00
mafiesto4 67d1e43f6c Add utility button to generate SDF for all models on a scene 2022-03-24 12:18:28 +01:00
mafiesto4 891d65dc87 Add utility to editor CodeDocs for tooltips from C# types and members 2022-03-22 18:10:47 +01:00
mafiesto4 b0e7066458 Revert last change for linux 2022-01-19 12:57:09 +01:00
mafiesto4 a8ff3da908 Fixes 2022-01-19 12:14:22 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 5ffdbe553b Add assets loading progress to Editor status bar 2022-01-10 14:09:00 +01:00
mafiesto4 342e9d955e Fix default code editor detection in Editor to favor VSCode and Rider over system-default 2022-01-10 13:10:08 +01:00
mafiesto4 d017dd14ca Add Mac platform 2021-12-27 14:04:16 +01:00
mafiesto4 047cc38d69 Add managed assembly xml docs parsing for tooltips in Editor 2021-12-22 15:01:00 +01:00
mafiesto4 216332ff53 Add caching for code docs in Editor 2021-12-22 11:38:37 +01:00