mafiesto4
eafa522834
Fix ControlChildSize option to invalidate UI layout
2026-10-02 14:16:00 +02:00
mafiesto4
093a49c76a
Fix root motion on skeletons with different coordinate system
...
#3847
2026-10-01 22:55:27 +02:00
mafiesto4
52620b9d80
Cleanup some code
2026-10-01 21:37:51 +02:00
mafiesto4
aac6a3a4b8
Fix crash when material/particle function has invalid graph output index
2026-10-01 15:16:44 +02:00
mafiesto4
f3ce2efdf2
Minor adjustments to code #4186
2026-10-01 10:13:41 +02:00
mafiesto4
d158730014
Merge branch 'audio-device-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-audio-device-change
2026-10-01 10:08:09 +02:00
mafiesto4
9f4bce7ea3
Fix crash on invalid Multi Blend 1D indices
...
#4176
2026-10-01 09:43:51 +02:00
Murry Lancashire
96f9fcb009
vert weld fix.
2026-10-01 12:18:59 +10:00
mafiesto4
6c5321d225
Add deprecation attributes to old UWP platform
2026-09-30 22:03:48 +02:00
mafiesto4
b57ff18217
Merge branch 'fix_wayland_drag' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_wayland_drag
2026-09-30 21:15:28 +02:00
mafiesto4
6448ae8e37
Fix Multi Blend animations reversed playback when using negative speed
...
#4036 #4035 #4037
2026-09-30 20:50:30 +02:00
Ari Vuollet
df6008b0b5
Fix Wayland dragging events racing with SDL data offers
2026-09-27 21:08:59 +03:00
mafiesto4
330df10902
Fix spawning actors in viewport to have better origin placement
...
Empty Actor is a building block of hierarchies so don't include dummy bounds there.
Wait for dragged asset to be loaded for proper bounds.
Use mesh bounds for non-active Animated Model for accurate placement.
2026-09-26 23:01:15 +02:00
mafiesto4
5592351253
Fix animation slot bugs and stabilize scripting playback
...
#3813 #4245 #4006
2026-09-25 23:39:28 +02:00
mafiesto4
208eebdf89
Various fixes and improvements to BT
2026-09-25 00:30:24 +02:00
mafiesto4
3feed2ad8f
Fix bug in BT sub tree knowledge type validation
2026-09-25 00:30:00 +02:00
mafiesto4
0c63c91a7d
Fix crash when looping BT with Force Success node
2026-09-24 23:38:50 +02:00
mafiesto4
0d4ea64caa
Add red/green highlights to debug BT node decorator result
2026-09-24 22:57:06 +02:00
mafiesto4
d56fdcce57
Add more useful titles for BT decorator nodes
2026-09-24 22:32:52 +02:00
Tim
4071390ca5
Fix streaming of block-compressed wide/tall textures
2026-09-22 23:05:55 +02:00
mafiesto4
223d16b684
Hide various Actor functions from scene animations
2026-09-20 22:34:49 +02:00
mafiesto4
6a4a1a223c
Merge branch 'dev/AnimationTimelinesWindowImprovements' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/AnimationTimelinesWindowImprovements
2026-09-20 22:24:57 +02:00
mafiesto4
ed37005697
Tweak
2026-09-20 22:10:32 +02:00
Phantom
26d508684b
Add Wrap Support on Rich Text Box
...
Merges #4196
2026-09-20 00:22:04 +02:00
Phantom
d1148fdcfd
Improve Dropdown Control- #4102
...
Merges #4102
2026-09-20 00:08:13 +02:00
mafiesto4
b0617e043c
Fix minor typos
2026-09-19 22:52:52 +02:00
mafiesto4
358e39caa7
Add various improvements to CSG Brushes editing workflow
2026-09-19 22:48:57 +02:00
mafiesto4
e048913bfd
Move FontCharacterEntry to a separate header file
...
#4218
2026-09-19 20:15:02 +02:00
mafiesto4
451985612b
Various tweaks to #4218
2026-09-19 20:05:36 +02:00
mafiesto4
a05c803c51
Merge branch 'msdf-stage2' of https://github.com/fibref/FlaxEngine into fibref-msdf-stage2
2026-09-19 19:49:29 +02:00
mafiesto4
01c9f19904
Refactor #4179 by using RichTextBox for Debug Log title formatting
2026-09-19 06:20:32 +02:00
mafiesto4
dae5b416ca
Minor tweaks #4130
2026-09-18 13:08:16 +02:00
mafiesto4
40ec48c29e
Merge branch 'dev/DiscardingUnsavedAssetChanges' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/DiscardingUnsavedAssetChanges
2026-09-18 13:00:57 +02:00
Roman Zhu
7a6190944c
RMB look doesn't pitch up sometimes on weird scaling/dpi combo
...
# Conflicts:
# Source/Editor/Viewport/EditorViewport.cs
2026-09-16 12:27:38 +02:00
mafiesto4
1394adb6eb
Fix mesh tangents parameter documentation
...
#4247
2026-09-15 13:48:23 +02:00
mafiesto4
fe6da84616
Tweak #4226
2026-09-15 13:15:04 +02:00
mafiesto4
a80bf46da2
Merge branch 'click_hides_tooltip' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-click_hides_tooltip
2026-09-15 13:13:43 +02:00
mafiesto4
bd5edcc4d2
Fix minor Editor UI issues
2026-09-15 12:55:13 +02:00
mafiesto4
3ff1f825a7
Revert partially #2147 to fix #4091 when imported as fbx
2026-09-15 12:54:56 +02:00
mafiesto4
eb27faeda8
Merge branch 'update-simple-move-comment' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-update-simple-move-comment
2026-09-14 08:34:46 +02:00
mafiesto4
8726d86520
Merge branch 'fix-mesh-collider-recook' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-mesh-collider-recook
2026-09-14 08:32:28 +02:00
mafiesto4
e669e9ca65
Fix old api usage for #4185
2026-09-14 08:30:51 +02:00
mafiesto4
b586c6a0fb
Merge branch 'update-bound-shape-names' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-update-bound-shape-names
2026-09-14 08:15:59 +02:00
mafiesto4
7bcdbef4ca
Revert #4178 changes for Windows due to flickering bug
2026-09-14 08:14:42 +02:00
mafiesto4
744c5ef581
Merge branch 'dev/ParentedFloatingWindowOrder' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/ParentedFloatingWindowOrder
2026-09-14 08:07:58 +02:00
mafiesto4
0132b6038b
Merge branch 'fix-parsefloat-exponent-plus-sign' of https://github.com/killerdevildog/FlaxEngine into killerdevildog-fix-parsefloat-exponent-plus-sign
2026-09-14 07:06:11 +02:00
mafiesto4
c43cfef0a9
Add tests for interface reference marshaling
...
#2746
2026-09-14 07:00:55 +02:00
mafiesto4
e5a6b73caa
Remove SoftObjectInterfaceReference
...
#2746
2026-09-14 07:00:24 +02:00
mafiesto4
0fc3972cea
Refactor #2746 to use ScriptingObjectInterfaceReference for C# too instead of attribute
...
Use `MarshalAs=ScriptingObject*` for more universal way of marshaling data between C++ and C#
2026-09-14 06:58:40 +02:00
killerdevildog
796bdae4ea
Fix ParseFloat rejecting a '+' sign in the exponent
2026-09-13 13:48:01 -06:00