Nils Hausfeld
ec7840f36b
- New comments now get spawned on top of other comments
...
- Commenting other comments now puts the spawned comment below the child comments
- Added Order Value to comments to serialize order
- Added backwards compatiblity to older editor versions
- Cleanup
- XML Comments
2023-10-21 16:06:28 +02:00
Nils Hausfeld
fa8b92a456
Adding the ability to order comments in visject
2023-10-21 14:18:30 +02:00
mafiesto4
5cafe1c328
Merge branch 'remember-hierarchy-expanded' of https://github.com/MineBill/FlaxEngine into MineBill-remember-hierarchy-expanded
2023-10-20 12:33:08 +02:00
mafiesto4
70200b5608
Merge branch 'fix-module-names' of https://github.com/MineBill/FlaxEngine into MineBill-fix-module-names
2023-10-20 12:29:00 +02:00
mafiesto4
e796d9ea6f
Further improve a989173e2d
2023-10-20 11:22:22 +02:00
mafiesto4
4e9a739a52
Update GPU particle emitter graph version after recent changes
2023-10-20 00:28:13 +02:00
MineBill
7906e26fe0
Limit what characters module names can contain.
2023-10-20 00:19:32 +03:00
mafiesto4
770d21566a
Add macOS disk image notarization
2023-10-19 23:13:05 +02:00
mafiesto4
418e220c00
Add proper codesigning for the Editor app for macOS
2023-10-19 22:40:42 +02:00
mafiesto4
9f98a5304f
Merge remote-tracking branch 'origin/master'
2023-10-19 19:13:18 +02:00
mafiesto4
a8f961c438
Add cook&run support for macOS and Linux
2023-10-19 19:09:32 +02:00
mafiesto4
2bb8c82329
Add support for packaging editor with bundled platform data
2023-10-19 19:09:06 +02:00
MineBill
c773c3e8fc
Collapse/Expand all node in the tree if the user is pressing the Alt key.
2023-10-19 18:55:58 +03:00
MineBill
2f3685c161
Use PrefabObjectID when setting/getting the actor expanded value for prefabs.
2023-10-19 18:43:13 +03:00
mafiesto4
0ea00a09ca
Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
...
#1743
2023-10-19 15:29:26 +02:00
mafiesto4
a989173e2d
Fix UnitsToText to properly print string with 2 decimal places
2023-10-19 15:16:14 +02:00
mafiesto4
6f60218bec
Optimize various rendering stages to skip loading shader when effect is disables
2023-10-19 15:07:03 +02:00
mafiesto4
c0fa858dd0
Fix warning on missing windows layout file when loading default layout
2023-10-19 14:25:37 +02:00
mafiesto4
6c45141ef9
Add dmg file building for macOS Editor deployment
2023-10-18 22:10:46 +02:00
mafiesto4
f373c867a7
Improve Game Cooker label text when platform data is missing
2023-10-18 21:57:35 +02:00
mafiesto4
5181db8a0e
Fix vscode default build task to favor current architecture (eg. arm64 for Editor on macOS)
2023-10-18 21:51:36 +02:00
mafiesto4
24790b18ce
Fix typo in shader
2023-10-18 12:56:48 +02:00
mafiesto4
8b096a9286
Fixes
2023-10-18 10:52:36 +02:00
mafiesto4
2d0eabc8be
Fix deadlock in Foliage::GetFoliageTypeInstancesCount
...
#1724
2023-10-17 23:20:30 +02:00
mafiesto4
387e30a1dc
Fix compilation regression
2023-10-17 23:13:05 +02:00
mafiesto4
52a621de42
Add color, emissive and opacity parameters setup for auto-imported material instances
2023-10-17 22:45:22 +02:00
mafiesto4
c457087612
Optimize memory allocation when using Sprite size during 2D rendering
2023-10-17 22:44:15 +02:00
mafiesto4
1cbf867fc7
Hide build scenes data toolbar button when none action is set and fix tooltip for cook and run action
...
#1731
2023-10-17 22:43:43 +02:00
mafiesto4
8d9f4d72f5
Various stability improvements for Editor
2023-10-17 22:42:47 +02:00
mafiesto4
90427da42f
Add SubAssetFolder to model import option to redirect auto-imported materials and textures location
2023-10-17 09:59:21 +02:00
mafiesto4
cebae5c4e1
Add foreach loop support to Span type
2023-10-17 09:53:48 +02:00
mafiesto4
d92c7af2cf
Fix debug file access race-conditions when importing many materials at once
2023-10-17 09:53:06 +02:00
mafiesto4
582cf94198
Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly
2023-10-16 16:37:44 +02:00
mafiesto4
3e7368b1cb
Fix HandleObjectDeserializationError to be editor or dev only and thread-safe
2023-10-16 16:36:52 +02:00
mafiesto4
30d510f073
Fix models in toolbox
2023-10-16 16:34:55 +02:00
mafiesto4
50d47fe801
Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once
2023-10-16 16:10:57 +02:00
mafiesto4
036ad570cd
Fix warning when dotnet cache file is missing
2023-10-16 11:20:49 +02:00
mafiesto4
d25954725f
Add excluding GPU swapchain present time from CPU draw time in profiling tool
2023-10-16 10:58:07 +02:00
mafiesto4
db6b98ecd1
Add ProfilerGPU.Enabled to manually toggle GPU timings
2023-10-16 10:29:44 +02:00
mafiesto4
0c6e2935d1
Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master
2023-10-16 10:03:16 +02:00
nothingTVatYT
48a5fe54e8
keep auto-close for non-Linux platforms
2023-10-16 01:13:06 +02:00
nothingTVatYT
c42a264944
removed a left over debug statement
2023-10-16 01:08:47 +02:00
nothingTVatYT
d1b2b64cd1
fix color picker (signal handler + alpha channel)
2023-10-15 21:43:15 +02:00
mafiesto4
88f718709b
Add data sent/receive rate charts to the network profiler in Editor
2023-10-15 20:13:34 +02:00
mafiesto4
148ced5a55
Fix compilation
2023-10-15 19:04:35 +02:00
mafiesto4
e4941e5b00
Add asset loading task state check on fail
2023-10-15 18:46:15 +02:00
mafiesto4
c511ea6d23
Merge branch 'master' of https://github.com/Vizepi/FlaxEngine into Vizepi-master
2023-10-15 18:08:20 +02:00
Vizepi
00dc5d44d4
#1716 Do not rebuild contexts twice in a row
2023-10-15 12:24:25 +02:00
mafiesto4
f8f1a66ab9
Fix multi-line logs on Windows regression from cf94cd937a
2023-10-15 10:12:33 +02:00
mafiesto4
ab6acbc759
Merge branch 'delay_dirty_rebuild' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-delay_dirty_rebuild
2023-10-15 09:57:47 +02:00