mafiesto4
bc36168318
Optimize Animated Model rendering with hardware instancing
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All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
mafiesto4
7a569d4f14
Add selection drawing and picking gizmo to Foliage Types editing tab
2026-04-30 18:19:12 +02:00
mafiesto4
ad46b74f6a
Optimize foliage drawing by caching per-instance world matrix
2026-04-28 12:50:19 +02:00
mafiesto4
47a9d76938
Optimize foliage drawing memory access a bit more
2026-04-28 11:48:52 +02:00
mafiesto4
f4905cfccc
Optimize foliage rendering with less cache misses
2026-04-28 00:24:05 +02:00
mafiesto4
bf9a015959
Optimize FoliageInstance size to cut down memory by and reduce cache misses when drawing foliage
2026-04-27 22:54:11 +02:00
mafiesto4
4fd7f51fdf
Optimize LightmapUVs to be stored already as Half4 to avoid runtime conversions during rendering
2026-04-27 21:53:11 +02:00
mafiesto4
f5e483069d
Optimize CPU rendering of shadowed foliage by splitting draw contexts into separate async jobs
2026-04-27 17:14:56 +02:00
mafiesto4
486781661e
Optimize foliage instance bounds calculations
2026-04-27 14:32:19 +02:00
mafiesto4
b201897ae6
Optimize foliage serialization by batching instance data, performing quantization, and LZ4 compression
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Cuts down foliage data size by over 50% and improves load times.
2026-04-27 14:30:19 +02:00
mafiesto4
8553785397
Fix crash when drawing minor foliage node with both children and instances
2026-04-19 21:48:23 +02:00
mafiesto4
8b383d4dbe
Fix regression on Large Worlds build and bunch of warnings
2026-03-30 23:50:03 +02:00
mafiesto4
96bbae8e28
Fix Global SDF update when changing Draw Modes of the model
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Refactor `DrawModes` field in `StaticModel` and `FoliageType` into property with getter/setter
#3949
2026-03-11 16:01:56 +01:00
mafiesto4
83bd1deafd
Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects
2026-02-23 16:53:17 +01:00
mafiesto4
4a7f1a5fde
Fix various issues
2026-02-06 10:37:52 +01:00
mafiesto4
20516bb8bc
Fix foliage dithered LOD transitions when using shadows
2026-02-06 09:11:45 +01:00
mafiesto4
449fc597b5
Fix crash when using overlapping instances
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#3899
2026-02-02 19:21:45 +01:00
mafiesto4
361fc3ecfb
Add stencil buffer usage with object layer information
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#3080 #967
2025-10-07 18:07:23 +02:00
mafiesto4
a1a6d4738f
Fix async draw wait labels type
2025-08-05 12:28:29 +02:00
mafiesto4
3abbf08f1f
Optimize foliage rendering with concurrent arena allocator
2025-07-08 22:18:00 +02:00
mafiesto4
2dd34b288c
Merge remote-tracking branch 'origin/master' into 1.11
2025-07-04 12:05:19 +02:00
mafiesto4
12c8bb4f31
Fix scene lightmaps removal clearing actors linkage to lightmaps
2025-07-01 08:27:29 +02:00
mafiesto4
091f76bbf2
Add more improvements to usability of memory profiler
2025-06-06 22:40:43 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
8a7ceef288
Add content deprecation system that auto-saves assets in Editor that use old data format
2025-01-20 23:46:49 +01:00
mafiesto4
7f7549d2f7
Add Foliage.RemoveAllInstances to clear all instances of foliage
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#2957
2024-10-01 23:07:47 +02:00
mafiesto4
5f19538455
Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
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Fixes issue of static shadow maps not refreshing when changing static flags of the model.
2024-09-29 22:03:46 +02:00
mafiesto4
9daddccbed
Merge remote-tracking branch 'origin/master' into 1.9
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# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
mafiesto4
545e59aba5
Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
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#2080
2024-09-09 05:59:17 +02:00
mafiesto4
a18565fd61
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-23 00:05:00 +02:00
mafiesto4
b8cb1a828a
Fix foliage shadows rendering when using cull distance
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#2489
2024-08-22 22:29:33 +02:00
mafiesto4
08ef7c93ea
Refactor draw calls drawing to use single objects buffer and better materials batching
2024-07-02 00:52:22 +02:00
mafiesto4
516ed3e9a0
Cleanup some rendering code
2024-06-28 21:21:17 +02:00
mafiesto4
5e086809ae
Fix crash on prefab preview with lightmap in use
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#2454
2024-04-20 15:51:20 +02:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
2d0eabc8be
Fix deadlock in Foliage::GetFoliageTypeInstancesCount
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#1724
2023-10-17 23:20:30 +02:00
mafiesto4
99ee0b1bfe
Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
2023-07-03 09:49:23 +02:00
mafiesto4
adfe3ad165
Add SortOrder to drawable object types for transparency sorting override
2023-01-26 18:37:40 +01:00
mafiesto4
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
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Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
mafiesto4
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
16ebc72099
Fix rendering of custom actors lists in Editor viewports
2022-11-16 09:57:17 +01:00
mafiesto4
b47d95205f
Add optional async scene drawing and improve stability
2022-11-11 15:47:33 +01:00
mafiesto4
72244be201
Add separate async job for each foliage type drawing
2022-11-10 23:46:43 +01:00
mafiesto4
4ba1531cda
Add async scene drawing for Foliage and Terrain
2022-11-10 23:43:36 +01:00
mafiesto4
b2a9ee495a
Optimize PrevWorld updating during scene rendering
2022-11-03 00:08:30 +01:00
mafiesto4
d8c224112b
Add Global Surface Atlas rendering for Foliage
2022-08-11 11:33:41 +02:00
mafiesto4
6c9b1f6be0
Add Global SDF rendering for Foliage
2022-08-10 14:27:08 +02:00
mafiesto4
3239150a61
Refactor scene objects initialization to call OnAwake before all OnStart
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#520
2022-07-17 17:05:59 +02:00
mafiesto4
d9dc23afc1
Fixes for Foliage with Large Worlds usage
2022-07-03 16:08:22 +02:00