Commit Graph

29 Commits

Author SHA1 Message Date
mafiesto4 eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
mafiesto4 af7b53814d Merge remote-tracking branch 'origin/1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/TAA.flax
2022-12-30 09:24:10 +01:00
mafiesto4 5a1192df16 Update shaders 2022-12-29 23:03:28 +01:00
mafiesto4 60a1de42a2 Update shaders 2022-12-21 11:04:21 +01:00
mafiesto4 1cf6c5233e Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum 2022-12-15 17:33:44 +01:00
mafiesto4 ff87cdfebb Update SDFs 2022-08-12 16:00:48 +02:00
mafiesto4 cfb98a39b0 Reduce DDGI flickering in certain lighting scenarios 2022-07-26 13:18:09 +02:00
mafiesto4 a2677a25a9 Improve env probes rendering if DDGI is enabled 2022-07-15 16:13:36 +02:00
mafiesto4 2b76c369ac Update engine assets 2022-07-14 09:22:33 +02:00
mafiesto4 0ba1c124f7 Add Global Surface Atlas missing surface data debug visualization 2022-07-08 16:43:25 +02:00
mafiesto4 f221bc6361 Minor improvements 2022-07-07 15:34:15 +02:00
mafiesto4 e2319ceca3 Improve DDGI probes relocation to search 64 nearby locations around the probe 2022-07-01 14:09:59 +02:00
mafiesto4 4007c5e29c Add BounceIntensity to Global Illumination settings 2022-06-30 15:27:31 +02:00
mafiesto4 27515585db Improve Global Surface Atlas objects surfaces sampling 2022-06-30 15:14:43 +02:00
mafiesto4 56322005e2 Reformat shaders source code 2022-06-28 14:41:29 +02:00
mafiesto4 9f99d74e53 Adjust DDGI quality and optimize 2022-06-17 14:32:07 +02:00
mafiesto4 2e06d1ce2a Refactor Global SDF to use a single texture for all cascades 2022-06-17 10:41:04 +02:00
mafiesto4 37295e1ec7 Update engine assets 2022-06-14 23:23:04 +02:00
mafiesto4 d4839b9c78 Add Global Illumination options to PostFx Settings 2022-06-10 18:48:17 +02:00
mafiesto4 3a8e5e0bbe Various DDGI quality improvements 2022-06-09 11:31:20 +02:00
mafiesto4 6a74ebd62e Add support for cascades to DDGI 2022-06-09 08:55:45 +02:00
mafiesto4 5ee62be166 Various DDGI improvements to the quality of the final effect 2022-06-06 15:04:58 +02:00
mafiesto4 c147e3bff4 Minor DDGI optimization 2022-06-06 13:13:36 +02:00
mafiesto4 79220556df Improve DDGI probes relocation algorithm 2022-06-03 17:43:12 +02:00
mafiesto4 54c322da7c Fix missing specular regression 2022-06-03 12:14:03 +02:00
mafiesto4 d05c09a33d Improve GI quality 2022-06-02 18:13:15 +02:00
mafiesto4 641d04a50e Improve GI quality 2022-05-31 15:52:19 +02:00
mafiesto4 375222a089 Initial DDGI implementation 2022-05-23 10:15:02 +02:00
mafiesto4 acd064c364 Introduce separate GI directory 2022-05-02 12:09:53 +02:00