mafiesto4
330df10902
Fix spawning actors in viewport to have better origin placement
...
Empty Actor is a building block of hierarchies so don't include dummy bounds there.
Wait for dragged asset to be loaded for proper bounds.
Use mesh bounds for non-active Animated Model for accurate placement.
2026-09-26 23:01:15 +02:00
mafiesto4
e669e9ca65
Fix old api usage for #4185
2026-09-14 08:30:51 +02:00
mafiesto4
19caa5e533
Fix material drag over highlights to not flicker
2026-08-07 07:08:17 +02:00
mafiesto4
f0f1c57ff1
Add scrolling scene tree hierarchy to the newly spawned actor after drag and drop
2026-03-24 19:43:37 +01:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
66b68bff27
Cleanup editor viewports code
2024-03-12 17:48:16 +01:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
dfbde5f8eb
Remove debug draw
2024-02-18 10:47:24 +01:00
mafiesto4
45241d63bd
Merge branch 'arrow-debug-draw-improviment' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-arrow-debug-draw-improviment
2024-02-18 10:39:16 +01:00
mafiesto4
465c14c04a
Remove leftover log
2024-02-06 15:06:29 +01:00
mafiesto4
b2d0afd4ef
Simplify code in #2202 for script type searching
2024-02-06 11:09:08 +01:00
Tryibion
f306d34a6e
Add drag drop for actor script items into scenes and prefabs.
2024-01-23 08:34:15 -06:00
Mr. Capybara
3c19262574
Add parameter to change arrow cap size
2023-12-17 10:15:41 -04:00
mafiesto4
70a540da4a
Refactor main editor viewport and prefab viewport to share dragging handling code
2023-11-20 10:48:16 +01:00