Andrei Gagua
f8d436ca75
New: Add interface-filtered object references
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Add native hard and soft reference types for scene objects that implement
a scripting interface:
- ScriptingObjectInterfaceReference<T>
- SoftObjectInterfaceReference<T>
2026-05-24 10:12:31 +03:00
mafiesto4
ec73cc6b0d
Merge branch '1.12'
2026-05-14 15:32:53 +02:00
mafiesto4
5058bfc296
Merge remote-tracking branch 'origin/1.12' into 1.12
2026-05-13 22:40:54 +02:00
mafiesto4
f83488355d
Fix new UIScene flow on the latest iOS
2026-05-13 22:33:31 +02:00
mafiesto4
43511a96b0
Fix Editor build in Release
2026-05-13 17:06:06 +02:00
mafiesto4
97bcdacd9a
Fix minor doc issues
2026-05-13 15:43:44 +02:00
mafiesto4
253442abd1
Add filtering whitespaces to Xml doc comments of type members and optimize filtering
2026-05-13 10:58:50 +02:00
mafiesto4
c8912ad100
Add help support to Debug Commands via XML docs parsing
2026-05-13 10:47:21 +02:00
mafiesto4
40413edbab
Fix property get/set function name length in dotnet bindings
2026-05-13 10:43:03 +02:00
mafiesto4
5739c0bef4
Fix assertion on shader load failure
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#2702
2026-05-12 22:53:29 +02:00
mafiesto4
d697bd7402
Update old API usage
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#4080 #4081
2026-05-12 18:40:21 +02:00
mafiesto4
de76d3623e
Fix BehaviorKnowledge of object type casting
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#4072
2026-05-12 18:24:59 +02:00
mafiesto4
33caae6935
Merge branch 'blackboard-utils' of https://github.com/Tryibion/FlaxEngine into Tryibion-blackboard-utils
2026-05-12 18:22:30 +02:00
mafiesto4
72f2c8f5cd
Merge branch 'change-lookingatdirection-name' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-change-lookingatdirection-name
2026-05-12 18:21:31 +02:00
mafiesto4
62d6658444
Merge branch 'change-direction-naming' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-change-direction-naming
2026-05-12 18:20:51 +02:00
mafiesto4
cc4fdf5cc2
Merge branch 'gameplayglobal-getval' of https://github.com/Tryibion/FlaxEngine into Tryibion-gameplayglobal-getval
2026-05-12 18:20:24 +02:00
mafiesto4
65c1a8258e
Merge branch 'AddVideoPlayerStatus' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-AddVideoPlayerStatus
2026-05-12 18:19:49 +02:00
mafiesto4
746bd2273f
Fix memory alloc when renaming GPU resource on Vulkan
2026-05-12 17:40:09 +02:00
mafiesto4
dcccc4687d
Fix swapchain creation on the latest iOS to run on UI thread
2026-05-11 22:27:21 +02:00
mafiesto4
834cb94110
Fix loading engine managed assembly on iOS regression
2026-05-11 21:35:27 +02:00
Jake Young
ba48b2e4f3
Deprecate the Direction properties and replace with forward. Also give more descriptive description of what they do.
2026-05-08 13:48:28 -04:00
Jake Young
64708a14d9
Update LookingAt to be a more descriptive name.
2026-05-08 13:47:59 -04:00
Tryibion
af3836d611
Add GetValue by type in c# for gameplay globals
2026-05-07 18:04:50 -05:00
Phantom
a421effd1b
Add Video playback value
2026-05-07 20:53:35 +02:00
mafiesto4
9957166723
Optimize RendererAllocation by reducing fragmentation with operating on power-of-2 blocks
2026-05-06 13:02:57 +02:00
mafiesto4
378ce066cd
Fix error when drag&drop new actor on Windows in Editor
2026-05-06 13:01:55 +02:00
mafiesto4
da716dde6a
Fix directional light cascaded shadow maps rendering stability
2026-05-04 10:31:01 +02:00
Tryibion
94e529e801
Add way to get blackboard by type.
2026-05-01 16:27:15 -05:00
mafiesto4
caef258e1a
Fix missing ChannelMask parameter type clone for Material Instance
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#4070
2026-04-27 16:39:15 +02:00
mafiesto4
913892f3c1
Fix unnecessary memory allocations within D3D object debug name assignment
2026-04-27 16:09:49 +02:00
mafiesto4
e6c0836b09
Revert "Fix Blend Mode on Terrain materials to be unenviable due to not implemented"
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This reverts commit 641f70d4ac .
Transparent material on terrain is used by terrain brushes and terrain highlight tools in editor.
2026-04-25 10:31:21 +02:00
mafiesto4
881bc4d629
Fix crash on Vulkan when constant buffer is missing
2026-04-24 12:21:36 +02:00
mafiesto4
d6113be58c
Fix crash on Android when mouse device is not connected
2026-04-23 10:19:09 +02:00
mafiesto4
df059f79c7
Optimize out loading texture DefaultLensDirt if it's not needed
2026-04-22 16:53:08 +02:00
mafiesto4
11aeaba92a
Fix missing include files in packaged build
2026-04-22 14:48:54 +02:00
mafiesto4
3cea8621a7
Fix Time::Synchronize to not reset time on unpause
2026-04-20 14:06:51 +02:00
mafiesto4
633f2fa901
Fix prefab preview to wait for the assets streaming
2026-04-20 12:49:43 +02:00
mafiesto4
7014f40965
Fix crash when asset loading task remains leftover ref for some unknown reason
2026-04-20 12:28:47 +02:00
mafiesto4
0ba611e57f
Fix compilation
2026-04-20 10:42:20 +02:00
mafiesto4
f85836d090
Add logging timeout size on Vulkan fence wait fail
2026-04-20 09:47:13 +02:00
mafiesto4
c474f2e522
Add GPUDevice.DumpResources command and fix output to be sorted by size and cleaner to read
2026-04-20 09:46:43 +02:00
mafiesto4
635ef0ad66
Fix drawing editor thumbnails when texture used by asset is using dynamic streaming
2026-04-19 22:37:58 +02:00
mafiesto4
8553785397
Fix crash when drawing minor foliage node with both children and instances
2026-04-19 21:48:23 +02:00
mafiesto4
54e5e6895d
Fix material instance parameters order in editor to match from base material
2026-04-19 10:22:35 +02:00
mafiesto4
d2cdb85678
Fix reference on font asset unload 28ea7f134d
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#4059
2026-04-18 23:51:56 +02:00
fibref
28ea7f134d
fix fallback font broken when using MSDF
2026-04-18 23:50:21 +02:00
mafiesto4
641f70d4ac
Fix Blend Mode on Terrain materials to be unenviable due to not implemented
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#4056
2026-04-18 23:44:21 +02:00
mafiesto4
36157fb01e
Fix Behavior time to not reset on root loop
2026-04-18 23:22:12 +02:00
mafiesto4
925b83e095
Fix text box selection height on macOS with custom system scale (hack)
2026-04-18 21:01:37 +02:00
mafiesto4
cf319876e6
Fix build error on missing Emscripten SDK to be more usable
2026-04-18 19:55:37 +02:00