mafiesto4
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f905b4013b
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Optimize large scene files loading by aligning json pool allocator pages to 64kB
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2026-04-27 14:26:12 +02:00 |
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mafiesto4
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b1c76ec7f9
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Merge remote-tracking branch 'origin/1.12' into 1.13
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2026-04-25 10:31:41 +02:00 |
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mafiesto4
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e6c0836b09
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Revert "Fix Blend Mode on Terrain materials to be unenviable due to not implemented"
This reverts commit 641f70d4ac.
Transparent material on terrain is used by terrain brushes and terrain highlight tools in editor.
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2026-04-25 10:31:21 +02:00 |
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mafiesto4
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edb3badcb3
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Optimize content modifications watching events processing in large projects
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2026-04-24 23:47:22 +02:00 |
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mafiesto4
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c33b2cc11e
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Optimize first scene startup by preloading it during loading screen
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2026-04-24 17:56:12 +02:00 |
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mafiesto4
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135110387d
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Fix loading SceneReference property in Visual Script
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2026-04-24 17:55:07 +02:00 |
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mafiesto4
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6b3502675a
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Fix deprecated flag usage when loading scenes over multiple frames
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2026-04-24 17:54:40 +02:00 |
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mafiesto4
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615e847e01
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Add new Level.PreloadSceneAsync for streaming levels before they need to be loaded in
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2026-04-24 17:54:25 +02:00 |
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mafiesto4
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881bc4d629
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Fix crash on Vulkan when constant buffer is missing
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2026-04-24 12:21:36 +02:00 |
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mafiesto4
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468e05c6e8
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Fix crash on Vulkan when constant buffer is missing
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2026-04-24 12:20:32 +02:00 |
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mafiesto4
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1fa9aadebd
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Fix crash on cursor changes regression
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2026-04-24 11:50:15 +02:00 |
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mafiesto4
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c0f52235c6
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Fix compilation on Xbox with new D3D12MA lib used
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2026-04-24 11:21:42 +02:00 |
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mafiesto4
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c782f07b76
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Add GetTextureData function to texture API in C#
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2026-04-24 11:21:18 +02:00 |
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mafiesto4
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49943e13de
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Fix various API issues
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2026-04-24 11:20:45 +02:00 |
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mafiesto4
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1988fae929
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Add support for loading custom mouse cursor images
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2026-04-24 11:20:04 +02:00 |
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mafiesto4
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804315bb3e
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Add VSync support to Vulkan
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2026-04-23 20:25:36 +02:00 |
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mafiesto4
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0cacc58b53
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Fix minor issues in D3D12
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2026-04-23 18:39:09 +02:00 |
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mafiesto4
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7437b69d52
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Add GPUMemoryStats for GPU video memory stats
Add new `Total/GPU` category to memory profiler.
Implement for D3D12 and Vulkan with allocators.
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2026-04-23 18:38:47 +02:00 |
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mafiesto4
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f5f4fb29f2
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Cleanup code and disable unused Json/Dump features from D3D12MA
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2026-04-23 17:13:30 +02:00 |
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mafiesto4
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33617a702a
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Add D3D12MemoryAllocator for resource allocations on DX12
v3.1.0
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2026-04-23 17:12:26 +02:00 |
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mafiesto4
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84b53bb9c8
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Optimize various rendering effects with GPUDrawPass
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2026-04-23 14:30:02 +02:00 |
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mafiesto4
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d6113be58c
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Fix crash on Android when mouse device is not connected
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2026-04-23 10:19:09 +02:00 |
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mafiesto4
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c3ea883b21
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Fix crash on Android when mouse device is not connected
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2026-04-23 10:18:43 +02:00 |
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mafiesto4
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f41d01f4a9
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Optimize Vulkan render passes with a new GPUDrawPass to manually control attachment operations in higher-level API
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2026-04-23 10:18:13 +02:00 |
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mafiesto4
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141a8de0da
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Optimize Vulkan texture clears with render pass attachments clear operation
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2026-04-23 09:44:31 +02:00 |
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mafiesto4
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2ce1103530
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Add VersionControlInfo to output game build info and log game version with branch/commit info
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2026-04-22 23:11:29 +02:00 |
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mafiesto4
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df059f79c7
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Optimize out loading texture DefaultLensDirt if it's not needed
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2026-04-22 16:53:08 +02:00 |
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mafiesto4
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11aeaba92a
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Fix missing include files in packaged build
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2026-04-22 14:48:54 +02:00 |
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mafiesto4
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3cea8621a7
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Fix Time::Synchronize to not reset time on unpause
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2026-04-20 14:06:51 +02:00 |
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mafiesto4
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633f2fa901
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Fix prefab preview to wait for the assets streaming
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2026-04-20 12:49:43 +02:00 |
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mafiesto4
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7014f40965
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Fix crash when asset loading task remains leftover ref for some unknown reason
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2026-04-20 12:28:47 +02:00 |
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mafiesto4
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0ba611e57f
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Fix compilation
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2026-04-20 10:42:20 +02:00 |
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mafiesto4
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f85836d090
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Add logging timeout size on Vulkan fence wait fail
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2026-04-20 09:47:13 +02:00 |
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mafiesto4
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c474f2e522
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Add GPUDevice.DumpResources command and fix output to be sorted by size and cleaner to read
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2026-04-20 09:46:43 +02:00 |
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mafiesto4
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635ef0ad66
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Fix drawing editor thumbnails when texture used by asset is using dynamic streaming
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2026-04-19 22:37:58 +02:00 |
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mafiesto4
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8553785397
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Fix crash when drawing minor foliage node with both children and instances
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2026-04-19 21:48:23 +02:00 |
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mafiesto4
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54e5e6895d
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Fix material instance parameters order in editor to match from base material
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2026-04-19 10:22:35 +02:00 |
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mafiesto4
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d2cdb85678
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Fix reference on font asset unload 28ea7f134d
#4059
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2026-04-18 23:51:56 +02:00 |
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fibref
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28ea7f134d
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fix fallback font broken when using MSDF
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2026-04-18 23:50:21 +02:00 |
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mafiesto4
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641f70d4ac
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Fix Blend Mode on Terrain materials to be unenviable due to not implemented
#4056
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2026-04-18 23:44:21 +02:00 |
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mafiesto4
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36157fb01e
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Fix Behavior time to not reset on root loop
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2026-04-18 23:22:12 +02:00 |
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mafiesto4
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925b83e095
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Fix text box selection height on macOS with custom system scale (hack)
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2026-04-18 21:01:37 +02:00 |
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mafiesto4
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cf319876e6
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Fix build error on missing Emscripten SDK to be more usable
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2026-04-18 19:55:37 +02:00 |
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mafiesto4
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d0ac31c02b
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Fix incorrect shader sample support for WebGPU texture formats from Tier1 that are only unfilterable-float for shader load-only
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2026-04-17 17:43:03 +02:00 |
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mafiesto4
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f1f17c8289
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Fix compilation for Web
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2026-04-17 15:59:51 +02:00 |
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mafiesto4
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bfc2b276e1
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Fix crash when loading Visject graph with a broken connection
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2026-04-17 14:53:14 +02:00 |
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mafiesto4
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fa01d2d8a3
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Add additional way of loading unsupported texture formats via Texture Tool conversion
This fixes loading `BC7` textures on `D3D10` backend.
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2026-04-17 14:25:58 +02:00 |
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mafiesto4
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f5b5228ddf
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Add debug drawing particle collision modules
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2026-04-17 13:22:15 +02:00 |
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mafiesto4
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cb2f2bf644
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Fix drawing incorrect LOD transition when using 2 cameras in a scene at once
#4055
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2026-04-16 23:24:53 +02:00 |
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mafiesto4
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9350a4a706
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Refactor model LOD transition to run only when any material uses Dithered LOD Transition
#4055
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2026-04-16 23:23:36 +02:00 |
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