namespace FlaxEngine
{
partial class BoxCollider
{
private void BoxExcluding(Actor target, ref BoundingBox output, Actor excluded)
{
foreach (Actor child in target.Children)
{
if (child == excluded)
{
continue;
}
output = BoundingBox.Merge(output, child.Box);
BoxExcluding(child, ref output, excluded);
}
}
///
/// Resizes the box collider based on the bounds of it's parent.
///
public void AutoResize()
{
if (Parent is Scene)
{
return;
}
Vector3 parentScale = Parent.Scale;
BoundingBox parentBox = Parent.Box;
BoxExcluding(Parent, ref parentBox, this);
Vector3 parentSize = parentBox.Size;
Vector3 parentCenter = parentBox.Center - Parent.Position;
// Avoid division by zero
if (parentScale.X == 0 || parentScale.Y == 0 || parentScale.Z == 0)
{
return;
}
Size = parentSize / parentScale;
Center = parentCenter / parentScale;
// Undo Rotation
Orientation *= Quaternion.Invert(Orientation);
}
///
public override void OnActorSpawned()
{
base.OnActorSpawned();
AutoResize();
}
}
}