// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/ScriptingObjectReference.h"
#include "Engine/Level/SceneObject.h"
///
/// Utility methods for scene object interface references.
///
/// The type of the scripting interface.
template
struct ScriptingObjectInterfaceReferenceHelper
{
FORCE_INLINE static bool IsValidObject(const SceneObject* obj)
{
return !obj || obj->GetType().GetInterface(T::TypeInitializer) != nullptr;
}
FORCE_INLINE static SceneObject* GetSceneObject(T* interfaceObj)
{
return ScriptingObject::Cast(ScriptingObject::FromInterface(interfaceObj));
}
FORCE_INLINE static SceneObject* FindSceneObject(const Guid& id)
{
SceneObject* obj = static_cast(FindObject(id, SceneObject::GetStaticClass()));
return IsValidObject(obj) ? obj : nullptr;
}
};