// Copyright (c) Wojciech Figat. All rights reserved. #include "EmptyActor.h" EmptyActor::EmptyActor(const SpawnParams& params) : Actor(params) { } void EmptyActor::OnTransformChanged() { // Base Actor::OnTransformChanged(); _box = BoundingBox(_transform.Translation); _sphere = BoundingSphere(_transform.Translation, 0.0f); }