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92382b42c480f65b2cd69d4c367fcc66dc228fe4
FlaxEngine
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Engine
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mafiesto4
8cd8ae93c3
Add
ObjectRadius
to
DrawCall
to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
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AnimatedModel.cpp
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AnimatedModel.h
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BoneSocket.cpp
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BoneSocket.h
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BoxBrush.cpp
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BoxBrush.h
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BoxVolume.cpp
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BoxVolume.h
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BrushMode.h
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Camera.cpp
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Camera.h
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Decal.cpp
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Decal.h
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DirectionalLight.cpp
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DirectionalLight.h
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EmptyActor.cpp
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EmptyActor.h
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EnvironmentProbe.cpp
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EnvironmentProbe.h
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ExponentialHeightFog.cpp
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ExponentialHeightFog.h
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Light.cpp
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Light.h
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ModelInstanceActor.cpp
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ModelInstanceActor.h
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PointLight.cpp
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PointLight.h
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PostFxVolume.cpp
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PostFxVolume.h
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Ragdoll.cpp
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Ragdoll.h
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Sky.cpp
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Sky.h
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Skybox.cpp
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Skybox.h
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SkyLight.cpp
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SkyLight.h
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Spline.cpp
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Spline.h
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SplineModel.cpp
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SplineModel.h
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SpotLight.cpp
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SpotLight.h
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StaticModel.cpp
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StaticModel.h
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