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FlaxEngine/Source/Engine/Renderer/RenderSetup.h
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2026-06-24 23:32:16 +02:00

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// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Graphics/RenderTask.h"
/// <summary>
/// The utility container for rendering setup configuration. Allows to properly decide about using certain render features (eg. motion vectors, TAA jitter) before rendering happens.
/// </summary>
struct FLAXENGINE_API RenderSetup
{
RenderingUpscaleLocation UpscaleLocation = RenderingUpscaleLocation::AfterAntiAliasingPass;
bool UseShadows = false;
bool UseMotionVectors = false;
bool UseTemporalAAJitter = false;
bool UseGlobalSDF = false;
bool UseGlobalSurfaceAtlas = false;
bool UseVolumetricFog = false;
};