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a7baf9ca37f110efbab020fdf74c105c2e254581
FlaxEngine
/
Source
/
Engine
/
Physics
/
Colliders
T
History
mafiesto4
eb69dafb7c
Add
Loaded
event to
Asset
in scripting
...
Refactor `Asset` events naming to match engine scheme
2026-07-28 22:32:36 +02:00
..
BoxCollider.cpp
Add
Loaded
event to
Asset
in scripting
2026-07-28 22:32:36 +02:00
BoxCollider.h
Add drawing RigidBody center of mass and attached colliders
2025-10-08 22:16:16 +02:00
CapsuleCollider.cpp
Add
Loaded
event to
Asset
in scripting
2026-07-28 22:32:36 +02:00
CapsuleCollider.h
Add drawing RigidBody center of mass and attached colliders
2025-10-08 22:16:16 +02:00
CharacterController.cpp
Fix moving character controller when displacement is zero
2025-10-16 11:34:43 +02:00
CharacterController.h
Fix debug drawing wheeled vehicle in prefab viewport
2025-08-29 21:03:44 +02:00
Collider.cpp
Fix crash when using convex mesh collider with negative scale
2026-03-26 09:26:42 +01:00
Collider.h
Merge remote-tracking branch 'origin/master' into 1.11
2025-10-11 00:16:10 +02:00
MeshCollider.cpp
Add
Loaded
event to
Asset
in scripting
2026-07-28 22:32:36 +02:00
MeshCollider.h
Merge remote-tracking branch 'origin/master' into 1.11
2025-10-11 00:16:10 +02:00
SphereCollider.cpp
Add
Loaded
event to
Asset
in scripting
2026-07-28 22:32:36 +02:00
SphereCollider.h
Add drawing RigidBody center of mass and attached colliders
2025-10-08 22:16:16 +02:00
SplineCollider.cpp
…
SplineCollider.h
Fix debug drawing wheeled vehicle in prefab viewport
2025-08-29 21:03:44 +02:00