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e17c68a5a029a598d211e911ac2e131979f8a10d
FlaxEngine
/
Source
/
Engine
/
Networking
T
History
mafiesto4
5d578d9e92
Fix
NetworkReplicator::MapObjectId
to work in both ways on a client
2024-09-24 09:25:10 +02:00
..
Components
…
Drivers
…
INetworkDriver.h
…
INetworkObject.h
…
INetworkSerializable.h
…
NetworkChannelType.h
…
NetworkClient.cs
…
NetworkClient.h
…
NetworkConfig.h
Support custom deprecation messages in bindings generator
2024-06-17 20:43:14 +03:00
NetworkConnection.h
…
NetworkConnectionState.h
…
NetworkEvent.h
…
Networking.Build.cs
…
NetworkInternal.h
…
NetworkManager.cpp
…
NetworkManager.h
…
NetworkMessage.cs
…
NetworkMessage.h
…
NetworkPeer.cpp
…
NetworkPeer.h
…
NetworkReplicationHierarchy.cpp
Add support for manually dirtying objects that use
ReplicationFPS < 0
for manual-only replication
2024-03-29 13:03:38 +01:00
NetworkReplicationHierarchy.cs
…
NetworkReplicationHierarchy.h
Fix networked objects dirtying for replication
2024-03-29 13:02:23 +01:00
NetworkReplicator.cpp
Fix
NetworkReplicator::MapObjectId
to work in both ways on a client
2024-09-24 09:25:10 +02:00
NetworkReplicator.cs
…
NetworkReplicator.h
Add
NetworkReplicator::MapObjectId
for networked object identifies mapping
2024-09-18 12:54:10 +02:00
NetworkRpc.h
…
NetworkSettings.h
Fix game settings serialization bug
2024-02-28 02:05:26 +01:00
NetworkStats.h
…
NetworkStream.cpp
…
NetworkStream.cs
Add
Write
/
Read
methods to
NetworkStream
for
INetworkSerializable
sending in C# api
2024-04-22 23:25:19 +02:00
NetworkStream.h
…
Types.h
…