Use `MarshalAs=ScriptingObject*` for more universal way of marshaling data between C++ and C#
194 lines
5.0 KiB
C++
194 lines
5.0 KiB
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "ScriptingObjectReference.h"
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/// <summary>
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/// The scripting object reference with interface.
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/// </summary>
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/// <typeparam name="T">The type of the scripting interface.</typeparam>
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template<typename T>
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API_CLASS(Template, MarshalAs=ScriptingObject*) class ScriptingObjectInterfaceReference : public ScriptingObjectReferenceBase
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{
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public:
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typedef ScriptingObjectInterfaceReference<T> Type;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="ScriptingObjectInterfaceReference"/> class.
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/// </summary>
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ScriptingObjectInterfaceReference()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ScriptingObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="obj">The object to link.</param>
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ScriptingObjectInterfaceReference(ScriptingObject* obj)
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: ScriptingObjectReferenceBase(IsValid(obj) ? obj : nullptr)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ScriptingObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="interfaceObj">The interface object to link.</param>
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ScriptingObjectInterfaceReference(T* interfaceObj)
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: ScriptingObjectReferenceBase(ScriptingObject::FromInterface<T>(interfaceObj))
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ScriptingObjectInterfaceReference"/> class.
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/// </summary>
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/// <param name="other">The other property.</param>
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ScriptingObjectInterfaceReference(const ScriptingObjectInterfaceReference& other)
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: ScriptingObjectReferenceBase(other._object)
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{
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}
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ScriptingObjectInterfaceReference(ScriptingObjectInterfaceReference&& other) noexcept
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: ScriptingObjectReferenceBase(MoveTemp(other))
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{
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="ScriptingObjectInterfaceReference"/> class.
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/// </summary>
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~ScriptingObjectInterfaceReference()
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{
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}
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public:
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FORCE_INLINE bool operator==(ScriptingObject* other) const
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{
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return _object == other;
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}
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FORCE_INLINE bool operator!=(ScriptingObject* other) const
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{
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return _object != other;
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}
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FORCE_INLINE bool operator==(T* other) const
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{
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return Get() == other;
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}
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FORCE_INLINE bool operator!=(T* other) const
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{
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return Get() != other;
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}
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FORCE_INLINE bool operator==(const ScriptingObjectInterfaceReference& other) const
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{
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return _object == other._object;
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}
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FORCE_INLINE bool operator!=(const ScriptingObjectInterfaceReference& other) const
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{
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return _object != other._object;
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}
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FORCE_INLINE ScriptingObjectInterfaceReference& operator=(ScriptingObject* other)
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{
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OnSet(IsValid(other) ? other : nullptr);
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return *this;
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}
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FORCE_INLINE ScriptingObjectInterfaceReference& operator=(T* other)
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{
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OnSet(ScriptingObject::FromInterface<T>(other));
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return *this;
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}
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FORCE_INLINE ScriptingObjectInterfaceReference& operator=(const ScriptingObjectInterfaceReference& other)
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{
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OnSet(other._object);
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return *this;
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}
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FORCE_INLINE ScriptingObjectInterfaceReference& operator=(ScriptingObjectInterfaceReference&& other) noexcept
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{
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ScriptingObjectReferenceBase::operator=(MoveTemp(other));
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return *this;
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}
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ScriptingObjectInterfaceReference& operator=(const Guid& id)
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{
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ScriptingObject* obj = FindObject(id, ScriptingObject::GetStaticClass());
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OnSet(IsValid(obj) ? obj : nullptr);
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return *this;
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}
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/// <summary>
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/// Implicit conversion to the interface.
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/// </summary>
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FORCE_INLINE operator T*() const
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{
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return Get();
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}
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/// <summary>
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/// Implicit conversion to the object.
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/// </summary>
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FORCE_INLINE operator ScriptingObject*() const
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{
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return _object;
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}
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/// <summary>
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/// Implicit conversion to boolean value.
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/// </summary>
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FORCE_INLINE operator bool() const
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{
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return _object != nullptr;
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}
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/// <summary>
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/// Interface accessor.
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/// </summary>
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FORCE_INLINE T* operator->() const
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{
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return Get();
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}
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/// <summary>
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/// Gets the interface pointer.
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/// </summary>
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FORCE_INLINE T* Get() const
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{
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return ScriptingObject::ToInterface<T>(_object);
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}
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/// <summary>
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/// Gets the referenced object.
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/// </summary>
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FORCE_INLINE ScriptingObject* GetObject() const
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{
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return _object;
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}
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/// <summary>
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/// Gets managed instance object.
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/// </summary>
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FORCE_INLINE MObject* GetManagedInstance() const
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{
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return _object ? _object->GetOrCreateManagedInstance() : nullptr;
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}
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private:
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FORCE_INLINE static bool IsValid(const ScriptingObject* obj)
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{
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return !obj || obj->GetType().GetInterface(T::TypeInitializer);
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}
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};
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template<typename T>
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uint32 GetHash(const ScriptingObjectInterfaceReference<T>& key)
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{
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return GetHash(key.GetID());
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}
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