Merge branch 'ZaPx64-ZaP-wide-textures-mipmap-fix'
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@@ -115,7 +115,7 @@ bool StreamingTexture::Create(const TextureHeader& header)
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// Ensure that streaming doesn't go too low because the hardware expects the texture to be min in size of compressed texture block
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const int32 blockSize = PixelFormatExtensions::ComputeBlockSize(_header.Format);
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int32 lastMip = header.MipLevels - 1;
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while ((header.Width >> lastMip) < blockSize && (header.Height >> lastMip) < blockSize && lastMip > 0)
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while (Math::Min(header.Width >> lastMip, header.Height >> lastMip) < blockSize && lastMip > 0)
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lastMip--;
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_minMipCountBlockCompressed = Math::Min(header.MipLevels - lastMip + 1, header.MipLevels);
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}
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