Fix render target memory leak in Global Surface Atlas debug

This commit is contained in:
2023-02-09 13:30:27 +01:00
parent 45866e6771
commit 3636cd6940
@@ -1143,6 +1143,7 @@ void GlobalSurfaceAtlasPass::RenderDebug(RenderContext& renderContext, GPUContex
EyeAdaptationPass::Instance()->Render(renderContext, tempBuffer);
PostProcessingPass::Instance()->Render(renderContext, tempBuffer, output, colorGradingLUT);
RenderTargetPool::Release(colorGradingLUT);
RenderTargetPool::Release(tempBuffer);
context->ResetRenderTarget();
// Rebind resources