Optimize animated model startup to avoid double init of the bones buffer and pose

This commit is contained in:
2026-06-15 18:00:01 +02:00
parent bc36168318
commit 3d669dbba0
+2 -1
View File
@@ -1137,7 +1137,8 @@ void AnimatedModel::OnSkinnedModelLoaded()
{
Entries.SetupIfInvalid(SkinnedModel);
GraphInstance.Invalidate();
PreInitSkinningData();
if (IsDuringPlay())
PreInitSkinningData();
}
void AnimatedModel::OnGraphChanged()