Add MoveTowards to vector3

This commit is contained in:
2023-08-31 09:23:16 +02:00
parent b6c8a08b58
commit 540681e59d
4 changed files with 68 additions and 0 deletions
+17
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@@ -1054,6 +1054,23 @@ namespace FlaxEngine
return result;
}
/// <summary>
/// Moves a value current towards target.
/// </summary>
/// <param name="current">The position to move from.</param>
/// <param name="target">The position to move towards.</param>
/// <param name="maxDistanceDelta">The maximum distance that can be applied to the value.</param>
/// <returns>The new position.</returns>
public static Double3 MoveTowards(Double3 current, Double3 target, double maxDistanceDelta)
{
var to = target - current;
var distanceSq = to.LengthSquared;
if (distanceSq == 0 || (maxDistanceDelta >= 0 && distanceSq <= maxDistanceDelta * maxDistanceDelta))
return target;
var scale = maxDistanceDelta / Mathd.Sqrt(distanceSq);
return new Double3(current.X + to.X * scale, current.Y + to.Y * scale, current.Z + to.Z * scale);
}
/// <summary>
/// Performs a Hermite spline interpolation.
/// </summary>
+17
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@@ -1038,6 +1038,23 @@ namespace FlaxEngine
return result;
}
/// <summary>
/// Moves a value current towards target.
/// </summary>
/// <param name="current">The position to move from.</param>
/// <param name="target">The position to move towards.</param>
/// <param name="maxDistanceDelta">The maximum distance that can be applied to the value.</param>
/// <returns>The new position.</returns>
public static Float3 MoveTowards(Float3 current, Float3 target, float maxDistanceDelta)
{
var to = target - current;
var distanceSq = to.LengthSquared;
if (distanceSq == 0 || (maxDistanceDelta >= 0 && distanceSq <= maxDistanceDelta * maxDistanceDelta))
return target;
var scale = maxDistanceDelta / Mathf.Sqrt(distanceSq);
return new Float3(current.X + to.X * scale, current.Y + to.Y * scale, current.Z + to.Z * scale);
}
/// <summary>
/// Performs a Hermite spline interpolation.
/// </summary>
+17
View File
@@ -1068,6 +1068,23 @@ namespace FlaxEngine
return result;
}
/// <summary>
/// Moves a value current towards target.
/// </summary>
/// <param name="current">The position to move from.</param>
/// <param name="target">The position to move towards.</param>
/// <param name="maxDistanceDelta">The maximum distance that can be applied to the value.</param>
/// <returns>The new position.</returns>
public static Vector3 MoveTowards(Vector3 current, Vector3 target, float maxDistanceDelta)
{
var to = target - current;
var distanceSq = to.LengthSquared;
if (distanceSq == 0 || (maxDistanceDelta >= 0 && distanceSq <= maxDistanceDelta * maxDistanceDelta))
return target;
var scale = maxDistanceDelta / Mathr.Sqrt(distanceSq);
return new Vector3(current.X + to.X * scale, current.Y + to.Y * scale, current.Z + to.Z * scale);
}
/// <summary>
/// Performs a Hermite spline interpolation.
/// </summary>
+17
View File
@@ -727,6 +727,23 @@ public:
Lerp(start, end, amount, result);
}
/// <summary>
/// Moves a value current towards target.
/// </summary>
/// <param name="current">The position to move from.</param>
/// <param name="target">The position to move towards.</param>
/// <param name="maxDistanceDelta">The maximum distance that can be applied to the value.</param>
/// <returns>The new position.</returns>
static Vector3 MoveTowards(Vector3 current, Vector3 target, float maxDistanceDelta)
{
const Vector3Base to = target - current;
const T distanceSq = to.LengthSquared();
if (distanceSq == 0 || (maxDistanceDelta >= 0 && distanceSq <= maxDistanceDelta * maxDistanceDelta))
return target;
const T scale = maxDistanceDelta / Math::Sqrt(distanceSq);
return Vector3Base(current.X + to.X * scale, current.Y + to.Y * scale, current.Z + to.Z * scale);
}
// Performs a Hermite spline interpolation.
// @param value1 First source position vector
// @param tangent1 First source tangent vector