Fix ENet packet leak after receive event
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@@ -197,6 +197,9 @@ bool ENetDriver::PopEvent(NetworkEvent& eventPtr)
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eventPtr.Message = _networkHost->CreateMessage();
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eventPtr.Message.BufferSize = event.packet->dataLength;
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Platform::MemoryCopy(eventPtr.Message.Buffer, event.packet->data, event.packet->dataLength);
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// Clean up the packet after we're done using it
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enet_packet_destroy(event.packet);
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break;
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default:
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break;
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