Fix shader warnings

This commit is contained in:
2026-07-15 14:11:36 +02:00
parent d76f3795ea
commit 8257d0a981
4 changed files with 6 additions and 6 deletions
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+1 -1
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@@ -28,7 +28,7 @@ float4 ToColour(uint v)
META_PS(true, FEATURE_LEVEL_ES2)
float4 PS(float4 svPos : SV_POSITION) : SV_Target
{
uint2 quad = svPos.xy * 0.5;
uint2 quad = (uint2)(svPos.xy * 0.5);
uint overdraw = overdrawSRV[quad];
return ToColour(overdraw);
}
+1 -1
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@@ -53,7 +53,7 @@ float RayCastScreenSpaceShadow(GBufferData gBufferData, GBufferSample gBuffer, f
float3 raySize = rayEnd - rayStart;
float2 rayStepDst = abs(raySize).xy * depthSize;
float rayStepDstMin = min(rayStepDst.x, rayStepDst.y);
float3 rayStepMin = raySize / max(min(maxSteps, rayStepDstMin), 1);
float3 rayStepMin = raySize / max(min((float)maxSteps, rayStepDstMin), 1);
float3 rayStep = raySize / maxSteps;
float3 ray = rayStart + rayStepMin * (dither * 2 + 1.0f);