Fix missing network messages reading init to avoid crashes on incorrect message
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@@ -273,7 +273,7 @@ void NetworkMessage::ReadNetworkName(StringAnsiView& name)
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void OnNetworkMessageHandshake(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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// Read client connection data
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NetworkMessageHandshake msgData;
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NetworkMessageHandshake msgData = {};
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event.Message.ReadStructure(msgData);
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NetworkClientConnectionData connectionData;
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connectionData.Client = client;
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@@ -319,7 +319,7 @@ void OnNetworkMessageHandshake(NetworkEvent& event, NetworkClient* client, Netwo
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void OnNetworkMessageHandshakeReply(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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ASSERT_LOW_LAYER(NetworkManager::IsClient());
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NetworkMessageHandshakeReply msgData;
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NetworkMessageHandshakeReply msgData = {};
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event.Message.ReadStructure(msgData);
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if (msgData.Result != 0)
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{
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@@ -340,7 +340,7 @@ void OnNetworkMessageHandshakeReply(NetworkEvent& event, NetworkClient* client,
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void OnNetworkMessageKey(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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// Read key data
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NetworkMessageKey msgData;
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NetworkMessageKey msgData = {};
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event.Message.ReadStructure(msgData);
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Guid id;
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StringAnsiView name;
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@@ -2205,9 +2205,9 @@ void NetworkInternal::NetworkReplicatorUpdate()
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void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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PROFILE_CPU();
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NetworkMessageObjectReplicate msgData;
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NetworkMessageObjectPartPayload msgDataPayload;
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Guid objectId, parentId;
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NetworkMessageObjectReplicate msgData = {};
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NetworkMessageObjectPartPayload msgDataPayload = {};
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Guid objectId = Guid::Empty, parentId = Guid::Empty;
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StringAnsiView objectTypeName;
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event.Message.ReadStructure(msgData);
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event.Message.ReadNetworkId(objectId);
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@@ -2243,8 +2243,8 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
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void NetworkInternal::OnNetworkMessageObjectReplicatePart(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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PROFILE_CPU();
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NetworkMessageObjectPart msgData;
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Guid objectId;
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NetworkMessageObjectPart msgData = {};
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Guid objectId = Guid::Empty;
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event.Message.ReadStructure(msgData);
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event.Message.ReadNetworkId(objectId);
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ScopeLock lock(ObjectsLock);
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@@ -2258,8 +2258,8 @@ void NetworkInternal::OnNetworkMessageObjectReplicatePart(NetworkEvent& event, N
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void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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PROFILE_CPU();
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NetworkMessageObjectSpawn msgData;
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Guid prefabId;
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NetworkMessageObjectSpawn msgData = {};
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Guid prefabId = Guid::Empty;
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event.Message.ReadStructure(msgData);
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event.Message.ReadNetworkId(prefabId);
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if (msgData.ItemsCount == 0)
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@@ -2284,7 +2284,7 @@ void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkCl
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void NetworkInternal::OnNetworkMessageObjectSpawnPart(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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PROFILE_CPU();
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NetworkMessageObjectSpawnPart msgData;
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NetworkMessageObjectSpawnPart msgData = {};
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event.Message.ReadStructure(msgData);
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int32 spawnPartsIndex;
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for (spawnPartsIndex = 0; spawnPartsIndex < SpawnParts.Count(); spawnPartsIndex++)
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@@ -2322,8 +2322,8 @@ void NetworkInternal::OnNetworkMessageObjectSpawnPart(NetworkEvent& event, Netwo
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void NetworkInternal::OnNetworkMessageObjectDespawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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PROFILE_CPU();
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NetworkMessageObjectDespawn msgData;
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Guid objectId;
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NetworkMessageObjectDespawn msgData = {};
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Guid objectId = Guid::Empty;
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event.Message.ReadStructure(msgData);
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event.Message.ReadNetworkId(objectId);
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ScopeLock lock(ObjectsLock);
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@@ -2360,8 +2360,8 @@ void NetworkInternal::OnNetworkMessageObjectDespawn(NetworkEvent& event, Network
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void NetworkInternal::OnNetworkMessageObjectRole(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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PROFILE_CPU();
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NetworkMessageObjectRole msgData;
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Guid objectId;
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NetworkMessageObjectRole msgData = {};
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Guid objectId = Guid::Empty;
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event.Message.ReadStructure(msgData);
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event.Message.ReadNetworkId(objectId);
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ScopeLock lock(ObjectsLock);
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@@ -2410,9 +2410,9 @@ void NetworkInternal::OnNetworkMessageObjectRole(NetworkEvent& event, NetworkCli
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void NetworkInternal::OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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PROFILE_CPU();
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NetworkMessageObjectRpc msgData;
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NetworkMessageObjectPartPayload msgDataPayload;
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Guid objectId, parentId;
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NetworkMessageObjectRpc msgData = {};
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NetworkMessageObjectPartPayload msgDataPayload = {};
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Guid objectId = Guid::Empty, parentId = Guid::Empty;
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StringAnsiView objectTypeName, rpcTypeName, rpcName;
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event.Message.ReadStructure(msgData);
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event.Message.ReadNetworkId(objectId);
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@@ -2477,8 +2477,8 @@ void NetworkInternal::OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClie
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void NetworkInternal::OnNetworkMessageObjectRpcPart(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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PROFILE_CPU();
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NetworkMessageObjectPart msgData;
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Guid objectId;
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NetworkMessageObjectPart msgData = {};
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Guid objectId = Guid::Empty;
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event.Message.ReadStructure(msgData);
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event.Message.ReadNetworkId(objectId);
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ScopeLock lock(ObjectsLock);
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