Refactor NetworkMessage and NetworkStream to handle errors gracefully, including in Release builds
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@@ -134,8 +134,8 @@ void NetworkLagDriver::SendMessage(const NetworkChannelType channelType, const N
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msg.Lag = (double)Lag;
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msg.ChannelType = channelType;
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msg.Type = 0;
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msg.MessageData.Set(message.Buffer, message.Length);
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msg.MessageLength = message.Length;
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msg.MessageData.Set(message.Buffer, message.Position);
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msg.MessageLength = message.Position;
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}
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void NetworkLagDriver::SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target)
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@@ -151,8 +151,8 @@ void NetworkLagDriver::SendMessage(NetworkChannelType channelType, const Network
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msg.ChannelType = channelType;
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msg.Type = 1;
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msg.Target = target;
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msg.MessageData.Set(message.Buffer, message.Length);
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msg.MessageLength = message.Length;
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msg.MessageData.Set(message.Buffer, message.Position);
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msg.MessageLength = message.Position;
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}
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void NetworkLagDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection, HeapAllocation>& targets)
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@@ -168,8 +168,8 @@ void NetworkLagDriver::SendMessage(const NetworkChannelType channelType, const N
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msg.ChannelType = channelType;
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msg.Type = 2;
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msg.Targets = targets;
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msg.MessageData.Set(message.Buffer, message.Length);
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msg.MessageLength = message.Length;
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msg.MessageData.Set(message.Buffer, message.Position);
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msg.MessageLength = message.Position;
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}
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NetworkDriverStats NetworkLagDriver::GetStats()
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@@ -203,7 +203,7 @@ void NetworkLagDriver::OnUpdate()
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// Use this helper message as a container to send the stored data and length to the ENet driver
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NetworkMessage message;
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message.Buffer = msg.MessageData.Get();
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message.Length = msg.MessageLength;
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message.BufferSize = msg.MessageLength;
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switch (msg.Type)
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{
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