Fix attribute style

This commit is contained in:
2026-09-04 11:03:48 +02:00
parent a2e2d54ee8
commit df229983fd
19 changed files with 20 additions and 20 deletions
+1 -1
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@@ -7,7 +7,7 @@
/// <summary>
/// Audio settings container.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API AudioSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API AudioSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(AudioSettings);
API_AUTO_SERIALIZATION();
+1 -1
View File
@@ -11,7 +11,7 @@
/// <summary>
/// The game building rendering settings.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API BuildSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API BuildSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(BuildSettings);
API_AUTO_SERIALIZATION();
+1 -1
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@@ -10,7 +10,7 @@
/// <summary>
/// The main game engine configuration service. Loads and applies game configuration.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API GameSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API GameSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(GameSettings);
+1 -1
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@@ -11,7 +11,7 @@ class FontAsset;
/// <summary>
/// Graphics rendering settings.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings", NoConstructor) class FLAXENGINE_API GraphicsSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings", NoConstructor) class FLAXENGINE_API GraphicsSettings : public SettingsBase
{
API_AUTO_SERIALIZATION();
DECLARE_SCRIPTING_TYPE_MINIMAL(GraphicsSettings);
@@ -9,7 +9,7 @@
/// <summary>
/// Layers and objects tags settings.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API LayersAndTagsSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API LayersAndTagsSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(LayersAndTagsSettings);
+1 -1
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@@ -7,7 +7,7 @@
/// <summary>
/// Time and game simulation settings container.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API TimeSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API TimeSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(TimeSettings);
API_AUTO_SERIALIZATION();
+1 -1
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@@ -9,7 +9,7 @@
/// <summary>
/// Input settings container.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API InputSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API InputSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(InputSettings);
@@ -9,7 +9,7 @@
/// <summary>
/// Game localization and internalization settings container.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API LocalizationSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API LocalizationSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(LocalizationSettings);
@@ -9,7 +9,7 @@
/// <summary>
/// The navigation system settings container.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings", NoConstructor) class FLAXENGINE_API NavigationSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings", NoConstructor) class FLAXENGINE_API NavigationSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NavigationSettings);
+1 -1
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@@ -10,7 +10,7 @@
/// <summary>
/// High-level network client object (local or connected to the server).
/// </summary>
API_CLASS(sealed, NoSpawn, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkClient final : public ScriptingObject
API_CLASS(Sealed, NoSpawn, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkClient final : public ScriptingObject
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(NetworkClient);
friend class NetworkManager;
+1 -1
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@@ -11,7 +11,7 @@
/// <summary>
/// Low-level network peer class. Provides server-client communication functions, message processing and sending.
/// </summary>
API_CLASS(sealed, NoSpawn, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkPeer final : public ScriptingObject
API_CLASS(Sealed, NoSpawn, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkPeer final : public ScriptingObject
{
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(NetworkPeer, ScriptingObject);
+1 -1
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@@ -8,7 +8,7 @@
/// <summary>
/// Network settings container.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API NetworkSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API NetworkSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkSettings);
API_AUTO_SERIALIZATION();
+1 -1
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@@ -11,7 +11,7 @@ class INetworkSerializable;
/// <summary>
/// Objects and values serialization stream for sending data over network. Uses memory buffer for both read and write operations.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkStream final : public ScriptingObject, public ReadStream, public WriteStream
API_CLASS(Sealed, Namespace="FlaxEngine.Networking") class FLAXENGINE_API NetworkStream final : public ScriptingObject, public ReadStream, public WriteStream
{
DECLARE_SCRIPTING_TYPE(NetworkStream);
private:
+2 -2
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@@ -45,7 +45,7 @@ API_ENUM() enum class PhysicsSolverType
ProjectedGaussSeidelIterativeSolver = 0,
/// <summary>
/// Non linear iterative solver. This kind of solver can lead to improved convergence and handle large mass ratios, long chains and jointed systems better. It is slightly more expensive than the default solver and can introduce more energy to correct joint and contact errors.
/// Non-linear iterative solver. This kind of solver can lead to improved convergence and handle large mass ratios, long chains and jointed systems better. It is slightly more expensive than the default solver and can introduce more energy to correct joint and contact errors.
/// </summary>
TemporalGaussSeidelSolver = 1,
};
@@ -53,7 +53,7 @@ API_ENUM() enum class PhysicsSolverType
/// <summary>
/// Physics simulation settings container.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings", NoConstructor) class FLAXENGINE_API PhysicsSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings", NoConstructor) class FLAXENGINE_API PhysicsSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(PhysicsSettings);
@@ -12,7 +12,7 @@ class Texture;
/// <summary>
/// Android platform settings.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API AndroidPlatformSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API AndroidPlatformSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(AndroidPlatformSettings);
API_AUTO_SERIALIZATION();
@@ -12,7 +12,7 @@ class Texture;
/// <summary>
/// Linux platform settings.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API LinuxPlatformSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API LinuxPlatformSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(LinuxPlatformSettings);
API_AUTO_SERIALIZATION();
@@ -9,7 +9,7 @@
/// <summary>
/// Universal Windows Platform settings.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API UWPPlatformSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API UWPPlatformSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(UWPPlatformSettings);
API_AUTO_SERIALIZATION();
@@ -12,7 +12,7 @@ class Texture;
/// <summary>
/// Windows platform settings.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API WindowsPlatformSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API WindowsPlatformSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(WindowsPlatformSettings);
API_AUTO_SERIALIZATION();
+1 -1
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@@ -8,7 +8,7 @@
/// <summary>
/// Content streaming settings.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings", NoConstructor) class FLAXENGINE_API StreamingSettings : public SettingsBase
API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings", NoConstructor) class FLAXENGINE_API StreamingSettings : public SettingsBase
{
DECLARE_SCRIPTING_TYPE_MINIMAL(StreamingSettings);
API_AUTO_SERIALIZATION();