Refactor NetworkMessage and NetworkStream to handle errors gracefully, including in Release builds
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@@ -819,14 +819,18 @@ void NetworkManagerService::Update()
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if (id < (uint8)NetworkMessageIDs::MAX)
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{
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MessageHandlers[id](event, client, peer);
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if (EnumHasAnyFlags(event.Message.Flags, NetworkMessageFlags::HasError))
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{
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LOG(Warning, "Error occurred while processing message id={0} from connection {1}", id, event.Sender.ConnectionId);
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}
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}
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else
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{
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LOG(Warning, "Unknown message id={0} from connection {1}", id, event.Sender.ConnectionId);
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}
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}
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peer->RecycleMessage(event.Message);
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break;
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}
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default:
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eventIsValid = false;
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break;
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