Refactor NetworkMessage and NetworkStream to handle errors gracefully, including in Release builds
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@@ -126,8 +126,9 @@ void NetworkStream::Initialize(uint32 minCapacity)
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_allocated = true;
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}
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// Reset pointer to the start
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// Reset state
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_position = _buffer;
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ReadStream::_hasError = false;
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}
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void NetworkStream::Initialize(byte* buffer, uint32 length)
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@@ -137,6 +138,7 @@ void NetworkStream::Initialize(byte* buffer, uint32 length)
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_position = _buffer = buffer;
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_length = length;
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_allocated = false;
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ReadStream::_hasError = false;
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}
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void NetworkStream::Read(INetworkSerializable& obj)
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@@ -196,6 +198,11 @@ void NetworkStream::Write(const Transform& data, bool useDouble)
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NetworkQuaternion::Write(this, data.Orientation);
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}
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bool NetworkStream::HasError() const
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{
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return ReadStream::_hasError;
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}
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void NetworkStream::Flush()
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{
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// Nothing to do
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@@ -208,6 +215,7 @@ void NetworkStream::Close()
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_position = _buffer = nullptr;
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_length = 0;
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_allocated = false;
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ReadStream::_hasError = false;
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}
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uint32 NetworkStream::GetLength()
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