Update macOS actions to to .NET 10
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@@ -19,7 +19,7 @@ jobs:
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- name: Setup .NET
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uses: actions/setup-dotnet@v5
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with:
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dotnet-version: 9.0.x
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dotnet-version: 10.0.x
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- name: Setup .NET Workload
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run: |
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dotnet workload install ios
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@@ -33,4 +33,4 @@ jobs:
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git lfs pull
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- name: Build
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run: |
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./Development/Scripts/Mac/CallBuildTool.sh -build -log -dotnet=9 -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame
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./Development/Scripts/Mac/CallBuildTool.sh -build -log -dotnet=10 -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame
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@@ -18,7 +18,7 @@ jobs:
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- name: Setup .NET
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uses: actions/setup-dotnet@v5
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with:
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dotnet-version: 8.0.x
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dotnet-version: 10.0.x
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- name: Setup .NET Workload
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run: |
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dotnet workload install ios
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@@ -42,7 +42,7 @@ jobs:
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cp ".github/data/Build Settings.json" "FlaxSamples/MaterialsFeaturesTour/Content/Settings"
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- name: Build Editor
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run: |
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./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=8 -arch=ARM64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
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./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=10 -arch=ARM64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
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- name: Cook Game (iOS)
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run: |
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./Binaries/Editor/Mac/Development/FlaxEditor -std -headless -mute -null -project "FlaxSamples/MaterialsFeaturesTour" -build "Development.iOS"
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