12173 Commits

Author SHA1 Message Date
mafiesto4 a91360529f Merge branch 'make-empty-stringview-const' of https://github.com/Tryibion/FlaxEngine into Tryibion-make-empty-stringview-const 2025-08-14 22:15:53 +02:00
mafiesto4 bf9ca14deb Fix sampling textures in decals to use custom mip-level
#3599
2025-08-14 22:14:03 +02:00
mafiesto4 cb92a2b8cb Optimize decals rendering with depth test
#3599
2025-08-14 13:04:57 +02:00
mafiesto4 2f7d7a0f2a Allow pasting State nodes in Anim Graph
#3596
2025-08-14 12:24:02 +02:00
mafiesto4 1087bd2445 Fix #3342 to properly place new param in Constant Buffer
#3299
2025-08-14 11:53:25 +02:00
mafiesto4 5e19a9729b Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node 2025-08-14 11:37:09 +02:00
mafiesto4 69e12d77be Add preventing autosave when using editor context menus
#3220
2025-08-13 23:25:57 +02:00
mafiesto4 cdb09847ec Fix draw calls batching to ignore distance in opaque passes for better draw calls instancing
#2271
2025-08-13 21:30:18 +02:00
alsed c63200cba0 bool error corrected 2025-08-13 11:23:56 -04:00
alsed c8a02ac607 cleanup 2025-08-13 09:22:30 -04:00
Saas 169d3e964d Switch from Debug.Write to Editor.Log 2025-08-13 13:29:13 +02:00
Tryibion cf503cf921 Add material instance ctor for MaterialBrush 2025-08-12 21:03:35 -05:00
alsed 09a304c214 Add support for dds in linux 2025-08-12 19:18:07 -04:00
mafiesto4 6fd4ef735e Add InvokeOnUpdate to C++ scripting api 2025-08-12 23:35:12 +02:00
mafiesto4 303087c4c4 Fix regression in renaming textbox placement of newly added actor to prefab 2025-08-12 23:18:18 +02:00
Ari Vuollet 68da28ffe8 Update SDL to 3.2.20 2025-08-12 15:39:19 +03:00
mafiesto4 427e76e76e Update volk to version 1.4.304 2025-08-12 15:24:48 +03:00
Ari Vuollet b183b5bcfc Merge remote-tracking branch 'origin/master' into sdl_platform 2025-08-12 15:22:34 +03:00
mafiesto4 278dead0bd Add PLATFORM_CONSOLE define and fix desktop to be as Windows/UWP, not Win32 2025-08-12 12:34:32 +02:00
mafiesto4 cdff7708fb Add automatic periodic Vulkan Pipeline State Cache serialization 2025-08-12 10:25:02 +02:00
mafiesto4 b4d501cd6a Add OcclusionQueryPools to Vulkan and move code to cpp file 2025-08-12 10:21:51 +02:00
mafiesto4 9cf9fae453 Add Vulkan device cache customization per-platform and reuse code 2025-08-12 00:09:54 +02:00
mafiesto4 7fcf6f9c97 Add various improvements 2025-08-11 23:47:48 +02:00
mafiesto4 1bedfd3adf Disable auto-GC every 60 ticks in game 2025-08-11 19:00:38 +02:00
mafiesto4 80d19a002f Optimize Audio streaming to reduce lock contention 2025-08-11 18:42:55 +02:00
mafiesto4 99707b6586 Add various profiler events for more insights 2025-08-11 18:15:47 +02:00
mafiesto4 9f14bb7279 Optimize GPU particles simulation by scheduling larger sims first to overlap more work 2025-08-11 13:24:11 +02:00
mafiesto4 a18314c669 Add various minor improvements 2025-08-11 13:23:46 +02:00
mafiesto4 c946fa239e Fix gpu particles crash from 0ea555b041 on first draw 2025-08-10 22:54:37 +02:00
mafiesto4 d109e5ca9f Add AGS lib to D3D11 for efficient UAV writes overlaps on AMD GPUs 2025-08-10 17:16:36 +02:00
mafiesto4 bc0e1f81e7 Add AGS third party module
AGS 6.3
2025-08-10 17:16:09 +02:00
mafiesto4 c1c806490f Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs 2025-08-10 16:05:18 +02:00
mafiesto4 4fd6343fb9 Fix missing memory barrier on particle indirect args building to ensure buffer copies are done afetr whole buffer update ends 2025-08-10 16:04:24 +02:00
mafiesto4 a2e9d8d77b Add nvapi third party module
R580-Developer SDK
2025-08-10 16:02:34 +02:00
mafiesto4 ff3d785483 Optimize GPU particles simulation, sorting and drawing with better resource transition barriers 2025-08-09 23:59:52 +02:00
mafiesto4 82231981dc Add debug tool detection for Nsight Graphics 2025-08-09 23:58:47 +02:00
mafiesto4 1915e1e7f4 Optimize compute shader pipeline binding on D3D12 and Vulkan when unchanged 2025-08-09 23:58:15 +02:00
mafiesto4 b5a431d2f5 Add explicit GPU resource transitions, memory and compute barriers 2025-08-09 23:57:43 +02:00
mafiesto4 3907bc4957 Optimize sorted particle indices format to 16-bit for small emitters 2025-08-08 18:46:10 +02:00
mafiesto4 854f3acd4c Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy 2025-08-08 18:24:44 +02:00
mafiesto4 519a9c0a14 Add direct dispatch for Bitonic Sort when using small input buffer 2025-08-08 17:03:39 +02:00
mafiesto4 0ea555b041 Optimize GPU Particles simulation to perform memory buffer copies/updates before dispatch 2025-08-08 16:25:09 +02:00
mafiesto4 90d1e63b58 Add minor optimizations to particles drawing 2025-08-08 13:11:05 +02:00
mafiesto4 0369d9b2cb Optimize CSSetShader on D3D11 when remains unchanged 2025-08-08 11:03:03 +02:00
mafiesto4 9fabc1028a Optimize GPU particles indirect args building with a single batched upload of default data 2025-08-07 23:51:02 +02:00
mafiesto4 2a9260ddd5 Optimize emitters to cull shadow passes sorting and drawing 2025-08-07 23:49:21 +02:00
mafiesto4 3d84380175 Optimize particles sorting by splitting key generation and sorting to reduce CS switches 2025-08-07 19:09:58 +02:00
mafiesto4 545df6ce35 Add profiler event to GPU particles indirect args setup 2025-08-07 18:57:39 +02:00
mafiesto4 d4355e31d8 Optimize GPU particles drawing with batched indirect args setup before sorting 2025-08-07 18:41:58 +02:00
mafiesto4 3ffb067e55 Optimize Particles drawing to use a whole RenderContextBatch 2025-08-07 09:27:28 +02:00