13952 Commits

Author SHA1 Message Date
mafiesto4 55a756532b Add cross button to unset abstract class or interface object value 2026-07-22 11:30:49 +02:00
mafiesto4 d92f2a0437 Add IsScriptingObject utility to ScriptType 2026-07-22 11:29:07 +02:00
mafiesto4 7e48786ffc Add type picker when creating abstract class or interface 2026-07-22 11:18:32 +02:00
mafiesto4 2723f91905 Fix errors on Editor shutdown 2026-07-22 09:26:54 +02:00
mafiesto4 f3af10ca9e Fix missing doc comment 2026-07-13 18:11:35 +02:00
mafiesto4 89fe9d8e54 Merge branch 'TyGrze-auto-rename-new-param' 2026-07-13 18:08:45 +02:00
mafiesto4 f9990f2712 Merge branch 'auto-rename-new-param' of https://github.com/TyGrze/FlaxEngine into TyGrze-auto-rename-new-param 2026-07-13 17:58:47 +02:00
mafiesto4 eb66d383f1 Bump up build number 2026-07-13 17:56:47 +02:00
mafiesto4 031e0aa51a Merge branch 'Tryibion-properties-search' 2026-07-13 17:56:31 +02:00
mafiesto4 4aff336f32 Merge branch 'properties-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-properties-search 2026-07-13 17:51:11 +02:00
mafiesto4 167db8f995 Merge branch 'Tryibion-fix-table-row-colors' 2026-07-13 17:39:17 +02:00
mafiesto4 4c0a2e26cd Optimize dirty shadow bounds update for particles and foliage 2026-07-13 17:38:59 +02:00
mafiesto4 b80dc2dee8 Merge branch 'fix-table-row-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-table-row-colors 2026-07-13 17:28:41 +02:00
mafiesto4 0c45746e63 Fix dirtying scenes after building navmesh in Editor
#4049
2026-07-13 17:27:03 +02:00
mafiesto4 e7b69d8bc4 Merge branch 'CodeForBeauty-contribution-typo' 2026-07-13 15:21:44 +02:00
mafiesto4 1852b45e5a Merge branch 'contribution-typo' of https://github.com/CodeForBeauty/FlaxEngine into CodeForBeauty-contribution-typo 2026-07-13 15:21:36 +02:00
mafiesto4 7c986a3a09 Fix crash when encoding CJK characters from UTF-16 into UTF-8
#4180
2026-07-13 14:48:25 +02:00
Tryibion 9f5811a90b Add search to json assets and edito options 2026-07-03 20:51:53 -05:00
Tryibion 6bdab068e6 Fix alternating table row coloring. 2026-07-03 16:15:41 -05:00
Tryibion 6ba406953b Add initial properties search to properties wndow and prefab properties panel. 2026-07-03 15:54:03 -05:00
Nursultan Mamatov a87c9071ce Typo fixed in CONTRIBUTING.md 2026-07-02 23:52:26 +06:00
mafiesto4 9952d6cbf8 Update asset 2026-06-30 09:59:14 +02:00
mafiesto4 1b954a1edc Exclude more C# stdlib from Visual Script to reduce clobber 2026-06-30 09:59:09 +02:00
mafiesto4 d005a5023e Merge branch 'TyGrze-editor-window-persistency' 2026-06-30 08:49:57 +02:00
mafiesto4 4d86d9574d Merge branch 'editor-window-persistency' of https://github.com/TyGrze/FlaxEngine into TyGrze-editor-window-persistency 2026-06-30 08:49:53 +02:00
mafiesto4 96819d2dcd Fix scene texture node with WorldPosition 2026-06-30 08:49:37 +02:00
mafiesto4 768beebd00 Fix reloading assets that failed to load 2026-06-30 08:48:56 +02:00
mafiesto4 5cd6c98ff3 Fix auto-selecting newly imported or created assets in Editor 2026-06-30 08:48:24 +02:00
mafiesto4 7f18d04ed4 Merge branch 'TyGrze-draw-debug-point' 2026-06-30 08:44:16 +02:00
mafiesto4 db24203b8a Minor adjustment to #4165 2026-06-30 08:42:47 +02:00
mafiesto4 0cffaceecf Merge branch 'draw-debug-point' of https://github.com/TyGrze/FlaxEngine into TyGrze-draw-debug-point 2026-06-29 15:43:13 +02:00
mafiesto4 25f2fc1bab Merge branch 'TyGrze-fix/import-dialog-select-all-focus' 2026-06-29 15:30:32 +02:00
mafiesto4 c55a7b8c9d Merge branch 'fix/import-dialog-select-all-focus' of https://github.com/TyGrze/FlaxEngine into TyGrze-fix/import-dialog-select-all-focus 2026-06-29 15:29:50 +02:00
mafiesto4 593b989958 Fix procedural Skinned Mesh creation from code
https://forum.flaxengine.com/t/issues-with-creating-skinnedmodel-procedurally/2627
2026-06-29 15:18:21 +02:00
Tyler Gregorcyk 37905f1ccb Adds option to use persistent settings over defualt viewport options
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-28 13:51:51 -05:00
Tyler Gregorcyk 5ead0d482b Adds Brightness, ResolusionScale, DebugView, and LayerMask to viewport persistence
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-28 13:38:40 -05:00
Tyler Gregorcyk b23f4571ab Halved DrawPoints traingle count by skipping degenerate wedges
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-26 13:39:12 -05:00
Tyler Gregorcyk ff10fa64e2 Corrected comment in DebugDraw::DrawPoint
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-26 13:06:52 -05:00
Tyler Gregorcyk b9c93970d0 Adds camera facing point to debug draw
closes #4133

Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-26 13:01:45 -05:00
Tyler Gregorcyk efd71e9bce Add auto-rename newly added Visject parameters
Closes #4127

Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-25 23:25:45 -05:00
Tyler Gregorcyk 51ffac25a3 Fixes focus entries list when opening import files dialog
Closes #3567
Also fixes root node margin from -14 to -16 as mentioned in #3567

Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
2026-06-25 21:35:09 -05:00
mafiesto4 42b701e969 Merge branch 'luchu1993-fix-progressbar-margin-low-values' 2026-06-23 10:00:06 +02:00
mafiesto4 1fa558feec Merge branch 'fix-progressbar-margin-low-values' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-progressbar-margin-low-values 2026-06-23 09:59:23 +02:00
mafiesto4 93978e806f Merge branch 'luchu1993-fix-model-material-empty-entries' 2026-06-23 09:56:37 +02:00
mafiesto4 64101b614c Merge branch 'fix-model-material-empty-entries' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-model-material-empty-entries 2026-06-23 09:56:33 +02:00
mafiesto4 0e57814d51 Merge branch 'luchu1993-fix-render2d-line-transform-thickness' 2026-06-23 08:56:57 +02:00
mafiesto4 f75396d5fa Merge branch 'fix-render2d-line-transform-thickness' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-render2d-line-transform-thickness 2026-06-23 08:55:47 +02:00
mafiesto4 5636c9d85b Add GPU Texture binding as Gameplay Global texture for runtime-textures 2026-06-23 08:42:55 +02:00
luchu1993 9943959e76 Fix model material access with empty entries
Allow model instance material APIs to fall back to asset material slots when instance entries have not been initialized yet. Lazily initialize entries before writing material overrides so imported prefab StaticModel instances can call GetMaterial and SetMaterial without assertion failures.\n\nFixes #3801.
2026-06-20 10:22:51 +08:00
luchu1993 68e3e459f0 Fix ProgressBar fill with large margins
Apply BarMargin before calculating the filled progress area so low values cannot shrink the bar rectangle into a negative size. This keeps ProgressBar fills clamped within the inner drawable area when large margins are used.\n\nFixes #4076.
2026-06-20 10:12:31 +08:00