mafiesto4
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af886ca483
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Update Common.hlsl shader library
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2026-06-22 23:39:04 +02:00 |
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mafiesto4
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a96c7e631e
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Fix some material nodes on WebGPU
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2026-03-03 10:29:29 +01:00 |
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mafiesto4
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f045b5b6b6
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
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2026-02-11 00:20:38 +01:00 |
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mafiesto4
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0f6c1aea62
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Fix various material nodes to work on D3D12
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2026-02-09 18:40:39 +01:00 |
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mafiesto4
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69c5d65318
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Add Linear to sRGB and sRGB to Linear nodes to materials
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2026-01-12 15:54:52 +01:00 |
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mafiesto4
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0c887cd29e
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Use fix from #3830 in particle and anim graphs too
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2025-12-13 23:11:01 +01:00 |
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Alex Ray
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64cd898a65
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Bypassing Call Logic in Editor Preview
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2025-11-27 18:09:11 +01:00 |
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mafiesto4
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2ca435a414
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Fix shader graph assets loading to wait for async task
#3802
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2025-11-18 16:11:31 +01:00 |
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mafiesto4
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0848f1fa83
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Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html
#1492
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2025-09-30 15:43:55 +02:00 |
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mafiesto4
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857b0c5ac3
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Fix various graphics issues detected by Vulkan Validation Layers on Android
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2025-09-06 23:32:54 +02:00 |
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mafiesto4
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85aed8c4d7
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Fix using material VS to PS node directly within material input
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2025-07-03 20:32:41 +02:00 |
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mafiesto4
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Muzz
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7885590593
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Merge branch 'Muzz-Triplanar-Features' into 1.10
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2025-02-28 14:56:45 +01:00 |
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mafiesto4
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be395304ec
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Fix Pre-Skinned Normal and Position when accessed in Pixel Shader
#2549
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2024-09-19 10:11:49 +02:00 |
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mafiesto4
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210c443b30
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Cleanup code
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2024-06-11 09:48:53 +02:00 |
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mafiesto4
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f95e7e96bf
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Codestyle fixes and some nodes docs
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2024-06-11 08:43:31 +02:00 |
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Norite SC
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d4145179a9
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RadialMenu and material nodes
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2024-06-02 02:23:48 +02:00 |
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mafiesto4
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3696501050
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Fix invalid shader codegen when using ddx/ddy in material vertex shader
#2376
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2024-03-29 18:07:10 +01:00 |
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mafiesto4
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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mafiesto4
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d90b723487
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Code cleanup and usability tweaks for #1600
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2023-11-08 21:30:31 +01:00 |
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mafiesto4
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67c22cf3d4
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Merge branch 'Nodes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Nodes
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2023-11-08 21:19:08 +01:00 |
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mafiesto4
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a685918e10
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Add default value for material Sphere Mask node to create blob gradient around UV center
#1830
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2023-11-06 23:57:54 +01:00 |
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NoriteSC
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004e2ab5e8
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Update Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
Co-authored-by: stefnotch <stefnotch@users.noreply.github.com>
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2023-10-06 23:07:19 +02:00 |
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NoriteSC
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d7b9056d94
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added AAStep and resolved stefnotch reviewe
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2023-10-04 13:15:17 +02:00 |
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NoriteSC
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367eaf2f89
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adjustment to nodes size
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2023-10-04 10:28:48 +02:00 |
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NoriteSC
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70ca1996c5
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added Ratangle Mask and FWidth
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2023-10-04 10:00:47 +02:00 |
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mafiesto4
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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mafiesto4
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6cf91b1da4
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Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
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2022-07-29 16:58:33 +02:00 |
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mafiesto4
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7c923198e0
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Minor tweaks to #716
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2022-06-14 19:56:58 +02:00 |
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GoaLitiuM
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b89e3bb0ff
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Add "View Size" node for GUI materials
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2022-06-13 22:25:55 +03:00 |
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mafiesto4
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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mafiesto4
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e56b280f5b
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Format code for shader generators
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2022-03-28 14:01:29 +02:00 |
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mafiesto4
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500f76cb03
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Fix potential crash in material generator
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2022-01-26 21:18:34 +01:00 |
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mafiesto4
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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mafiesto4
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5d12554548
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Fix material function usage regression
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2021-12-06 19:43:36 +01:00 |
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mafiesto4
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cdcb2f8f7a
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Fixes and improvements
|
2021-11-18 16:35:46 +01:00 |
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mafiesto4
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2e17a94216
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Fix material Sphere Mask node if radius is specified as integer
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2021-03-05 13:58:16 +01:00 |
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W2.Wizard
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c475e83aa3
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Added RGBToHSV
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2021-02-20 15:44:06 +01:00 |
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W2.Wizard
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da24a474ea
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Add HSVToRGB
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2021-02-19 18:23:23 +01:00 |
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mafiesto4
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57fab6a7f7
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Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
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2021-02-07 21:12:39 +01:00 |
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W2.Wizard
|
4949ea4b3b
|
Applied review changes
|
2021-02-03 22:24:08 +01:00 |
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W2.Wizard
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28d16fd620
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Add notice
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2021-01-30 23:32:35 +01:00 |
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W2.Wizard
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bc6de6932b
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Update MaterialGenerator.Material.cpp
Already evaluate calculation instead
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2021-01-30 23:28:53 +01:00 |
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W2.Wizard
|
e75ca148c0
|
Added blackbody
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2021-01-30 23:21:41 +01:00 |
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W2.Wizard
|
bd18286fbd
|
Refactoring and Node implementation
Refactored all recently added nodes to maintain consistency.
|
2021-01-28 01:26:57 +01:00 |
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W2.Wizard
|
1925fe5724
|
Added DDX / DDY nodes
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2021-01-27 01:39:50 +01:00 |
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W2.Wizard
|
96e5e20e66
|
Added Node
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2021-01-26 19:26:38 +01:00 |
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mafiesto4
|
4be7e2ad46
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Fix
|
2021-01-26 00:11:25 +01:00 |
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W2.Wizard
|
602fb44a23
|
Formatting
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2021-01-25 22:30:55 +01:00 |
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W2.Wizard
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5845bc3fca
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Added Spheremask node
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2021-01-25 22:03:30 +01:00 |
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