mafiesto4
40c7fe3f77
Add support for automatic DefaultValue attributes generation for fields in scripting API
2021-01-12 14:14:35 +01:00
mafiesto4
a6d5fb318a
Fix default field value parsing to skip whitespaces
2021-01-12 14:14:08 +01:00
mafiesto4
d20cbf434f
Add default values initialization for structures and new array entries when resizing
2021-01-12 13:49:26 +01:00
mafiesto4
45211fa61c
Merge remote-tracking branch 'origin/master' into navigation-features
2021-01-12 12:04:20 +01:00
mafiesto4
d586f828b2
Disable Linux CI for now
2021-01-09 18:39:56 +01:00
mafiesto4
f073e07de7
Fix error on CI running on Linux machine
2021-01-09 18:37:05 +01:00
mafiesto4
3f278b603d
Fix path separators
2021-01-09 18:24:19 +01:00
mafiesto4
6d0f2b9083
Add CI build action for Linux
2021-01-09 18:21:09 +01:00
mafiesto4
3060a2664d
Add executable flag for scripts
2021-01-09 18:20:47 +01:00
mafiesto4
698cfd0c0a
Fix BlurPanel crashes due to slider for BlurStrength
2021-01-09 18:09:39 +01:00
mafiesto4
e6bffde301
Merge branch 'gh-actions'
2021-01-09 18:09:09 +01:00
mafiesto4
1b0e57408c
Separate checkout steps
2021-01-09 17:43:07 +01:00
mafiesto4
442135047f
Use manual LFS checkout
2021-01-09 17:41:56 +01:00
mafiesto4
617e25eb4c
Add lfs t repo clone
2021-01-08 23:08:51 +01:00
mafiesto4
24874376c3
Add initial build script for Windows editor and game
2021-01-08 23:00:08 +01:00
mafiesto4
0e768694b5
Add using additional temporary temp param in scripting bindings glue code for array parameters using BytesContainer
2021-01-07 00:01:53 +01:00
mafiesto4
dca6736a6f
Inline Vulkan func
2021-01-06 23:53:22 +01:00
mafiesto4
eec6957b08
Fix using unsigned integer properties in Visual Script editor
1.0.6215
2021-01-06 11:31:38 +01:00
mafiesto4
f10c6b4ff6
Fix Linux build
2021-01-05 19:51:47 +01:00
mafiesto4
336a3bd484
Move shader source code length adjustment to the main compilation routine
2021-01-05 14:25:38 +01:00
mafiesto4
6adb489276
Fix PCF shadow uvs vector trunc warning
2021-01-05 14:17:20 +01:00
mafiesto4
12f34f33b3
Fix PlatformSettings typedef on Android
2021-01-05 14:17:15 +01:00
mafiesto4
4992d21747
Fix using AssetRefEditor for editing asset reference on Guid property
2021-01-05 14:17:11 +01:00
mafiesto4
0c1d797511
Fix null character at shader sources at during game cooking
2021-01-05 14:17:05 +01:00
mafiesto4
bd3f2b3019
Update DirectXShaderCompiler to 1.6
2021-01-05 14:16:57 +01:00
mafiesto4
153cfad507
Merge remote-tracking branch 'origin/1.0' into 1.1
2021-01-05 14:16:23 +01:00
mafiesto4
d7224670c5
Fix PCF shadow uvs vector trunc warning
2021-01-05 14:16:17 +01:00
mafiesto4
31bab88a5b
Fix PlatformSettings typedef on Android
2021-01-05 14:15:49 +01:00
mafiesto4
1e383fde5c
Fix using AssetRefEditor for editing asset reference on Guid property
2021-01-05 14:15:42 +01:00
mafiesto4
f5b9a95522
Fix null character at shader sources at during game cooking
2021-01-05 14:15:32 +01:00
mafiesto4
199683897a
Update DirectXShaderCompiler to 1.6
2021-01-05 14:15:22 +01:00
mafiesto4
be319c446d
Refactor settings types to use scripting API
2021-01-05 14:14:34 +01:00
mafiesto4
946d69a3ef
Bump up the build number
2021-01-04 19:38:02 +01:00
mafiesto4
cc8e78b505
Merge remote-tracking branch 'origin/master' into navigation-features
...
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
mafiesto4
b38ccb0fbd
Remove submodules
2021-01-04 14:30:33 +01:00
mafiesto4
953f8da84d
Update copyright year
2021-01-04 14:25:21 +01:00
mafiesto4
cd8a27ca26
Fix typo
2021-01-04 14:20:00 +01:00
mafiesto4
c5568c8eae
Add support for loading JsonAsset instance objects if they implement ISerializable interface
2021-01-04 14:19:51 +01:00
mafiesto4
8dc5b11f51
Add API_INTERFACE to scripting API bindings for implementing interfaces
2021-01-04 14:18:59 +01:00
mafiesto4
d715c0c0dd
Merge branch 'VNNCC-dev'
2021-01-03 23:41:36 +01:00
mafiesto4
7bbdd25a9e
Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev
2021-01-03 23:41:33 +01:00
mafiesto4
566a653c0a
Fix using ApiToken constant
2021-01-03 23:38:43 +01:00
mafiesto4
464523f318
Add missing control reference clear
2021-01-03 23:38:30 +01:00
mafiesto4
e68b54159d
Merge branch 'stefnotch-context-menu-focus-returning'
2021-01-03 23:36:11 +01:00
mafiesto4
0d4ac16d18
Merge branch 'context-menu-focus-returning' of git://github.com/stefnotch/FlaxEngine into stefnotch-context-menu-focus-returning
2021-01-03 23:36:08 +01:00
mafiesto4
9d66d5f6a7
Merge branch 'VNNCC-constants-update'
2021-01-03 23:19:31 +01:00
mafiesto4
717d02f073
Merge branch 'constants-update' of git://github.com/VNNCC/FlaxEngine into VNNCC-constants-update
2021-01-03 23:19:26 +01:00
mafiesto4
786f057971
Fix crash on scripting reload when using Anim Graph with custom nodes
2021-01-03 23:18:53 +01:00
mafiesto4
c1a83662d9
Add additional check for twice plugin initialization in case of error
2021-01-03 23:18:24 +01:00
VNC
e62ccd55ba
Make constants use the actual const keyword
...
All references are baked into the assembly with the corresponding IL instruction when compiling. Because no lookup will take place, it will "increase" the performance.
2021-01-03 22:56:54 +01:00