mafiesto4
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bc7146f822
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Add todo comment for future
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2026-07-15 23:42:57 +02:00 |
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mafiesto4
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75e11b4323
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Fix binary modules platform name check issue
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2026-07-15 23:22:02 +02:00 |
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mafiesto4
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b5d33f1d59
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Get rid of deprecated warnings spam on ps4
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2026-07-15 23:19:39 +02:00 |
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mafiesto4
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f89e74c3de
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Fix build for blue platform four
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2026-07-15 23:00:08 +02:00 |
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mafiesto4
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0b5dcbb533
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Fix Array::ClearDelete on Clang
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2026-07-15 22:58:54 +02:00 |
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mafiesto4
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6272de184c
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Add debug prints for logs init for console issues troubleshooting
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2026-07-15 12:18:35 +02:00 |
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mafiesto4
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3dbca8f338
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Fix crash StringUtils::Copy on Win32 when length is zero
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2026-07-15 12:17:57 +02:00 |
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mafiesto4
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6d342b44a1
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Fix crash when reading process output on Windows with an empty data
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2026-07-15 11:03:58 +02:00 |
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mafiesto4
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759d96ae30
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Fix locale setup on ps4/ps5
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2026-07-15 10:07:35 +02:00 |
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mafiesto4
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9f5aeb6c76
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Add volume debug draw highlight to the selected env probe
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2026-07-14 23:14:03 +02:00 |
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mafiesto4
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401bfbd52d
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Add new DDGI Reflections rendering mode for fully dynamic indirect specular
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2026-07-14 23:09:34 +02:00 |
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mafiesto4
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7d387a11c7
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Simplify binding depth buffer as read-only
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2026-06-30 15:18:43 +02:00 |
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mafiesto4
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1915aa3c06
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Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
# Content/Shaders/DepthOfField.flax
# Source/Engine/Content/Asset.cpp
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2026-06-30 10:06:55 +02:00 |
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mafiesto4
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96819d2dcd
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Fix scene texture node with WorldPosition
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2026-06-30 08:49:37 +02:00 |
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mafiesto4
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768beebd00
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Fix reloading assets that failed to load
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2026-06-30 08:48:56 +02:00 |
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mafiesto4
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db24203b8a
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Minor adjustment to #4165
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2026-06-30 08:42:47 +02:00 |
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mafiesto4
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0cffaceecf
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Merge branch 'draw-debug-point' of https://github.com/TyGrze/FlaxEngine into TyGrze-draw-debug-point
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2026-06-29 15:43:13 +02:00 |
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mafiesto4
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593b989958
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Fix procedural Skinned Mesh creation from code
https://forum.flaxengine.com/t/issues-with-creating-skinnedmodel-procedurally/2627
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2026-06-29 15:18:21 +02:00 |
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mafiesto4
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049e13202b
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Optimize DDGI indirect lighting resolving to use depth bounds test
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2026-06-27 00:57:54 +02:00 |
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mafiesto4
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7f403658df
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Add option to render DDGI indirect lighting in half-res with bilateral upscaling
Cuts irradiance resolving time in half at cost of some aliasing. Ideal for low-quality settings or when rendering at high native res.
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2026-06-27 00:44:20 +02:00 |
|
Tyler Gregorcyk
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b23f4571ab
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Halved DrawPoints traingle count by skipping degenerate wedges
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
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2026-06-26 13:39:12 -05:00 |
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Tyler Gregorcyk
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ff10fa64e2
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Corrected comment in DebugDraw::DrawPoint
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
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2026-06-26 13:06:52 -05:00 |
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Tyler Gregorcyk
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b9c93970d0
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Adds camera facing point to debug draw
closes #4133
Signed-off-by: Tyler Gregorcyk <tyler@gregorcyk.com>
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2026-06-26 13:01:45 -05:00 |
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mafiesto4
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1a2d86826d
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Minor DDGI changes
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2026-06-26 14:51:59 +02:00 |
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mafiesto4
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df2794c798
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Optimize rendering when using TAA to draw PostFX directly to backbuffer
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2026-06-25 23:04:23 +02:00 |
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mafiesto4
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a45dec5170
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Add Graphics.GI.Dump command for profiling DDGI/GlobalSDF
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2026-06-25 22:49:32 +02:00 |
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mafiesto4
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1385d5282f
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Add Graphics.Shadows.Dump command for profiling shadow mapping
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2026-06-25 19:02:35 +02:00 |
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mafiesto4
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5c5641efc2
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Add profile events for shadow map tiles operations
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2026-06-25 16:39:10 +02:00 |
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mafiesto4
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404cd450b3
|
Fix compilation regressions on Clang
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2026-06-25 16:16:21 +02:00 |
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mafiesto4
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a3694203a2
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Optimize development-only shaders and rendering code to compile it out in Release game builds
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2026-06-25 11:21:13 +02:00 |
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mafiesto4
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16c4304ab4
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Add FLAXENGINE_VERSION_MAJOR/FLAXENGINE_VERSION_MINOR macros to shaders compilation
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2026-06-25 08:56:21 +02:00 |
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mafiesto4
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3cd04b74b7
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Rename BRDF visibility functions prefix to V_ from Vis_
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2026-06-25 08:33:52 +02:00 |
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mafiesto4
|
11a226952c
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Update graphics API
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2026-06-24 23:32:16 +02:00 |
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mafiesto4
|
49b5a2e912
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Add Light Overlap debug view mode
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2026-06-24 23:26:38 +02:00 |
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mafiesto4
|
646eadabf6
|
Fixes
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2026-06-24 16:56:00 +02:00 |
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mafiesto4
|
dd71bc90f6
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Fix DDGI/SDF quality in editor view when moving static objects around
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2026-06-24 16:55:50 +02:00 |
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mafiesto4
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91268116b0
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Fix self-shadowing artifacts in DDGI on fast moving objects
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2026-06-24 16:54:43 +02:00 |
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mafiesto4
|
7468c85ffb
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Add Global SDF dynamic chunks updates between full cascade updates to hide latency on fast moving objects
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2026-06-24 12:56:01 +02:00 |
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mafiesto4
|
2486fecca5
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Add RealtimeSkybox mode to SkyLight for dynamic skylight
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2026-06-23 13:42:46 +02:00 |
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mafiesto4
|
0477d37aeb
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Add IndirectShadowsStrength to GI settings for artist-controlled light leaking
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2026-06-23 12:33:11 +02:00 |
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mafiesto4
|
1fa558feec
|
Merge branch 'fix-progressbar-margin-low-values' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-progressbar-margin-low-values
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2026-06-23 09:59:23 +02:00 |
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mafiesto4
|
64101b614c
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Merge branch 'fix-model-material-empty-entries' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-model-material-empty-entries
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2026-06-23 09:56:33 +02:00 |
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mafiesto4
|
f75396d5fa
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Merge branch 'fix-render2d-line-transform-thickness' of https://github.com/luchu1993/FlaxEngine into luchu1993-fix-render2d-line-transform-thickness
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2026-06-23 08:55:47 +02:00 |
|
mafiesto4
|
5636c9d85b
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Add GPU Texture binding as Gameplay Global texture for runtime-textures
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2026-06-23 08:42:55 +02:00 |
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mafiesto4
|
4ac28b7d8a
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Add temporal dithering and more accurate blending for contact shadows
|
2026-06-22 23:55:16 +02:00 |
|
mafiesto4
|
af886ca483
|
Update Common.hlsl shader library
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2026-06-22 23:39:04 +02:00 |
|
mafiesto4
|
808af45191
|
Fix various rendering elements when using upscaling
|
2026-06-22 23:37:38 +02:00 |
|
mafiesto4
|
494a639782
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Fix Debug Draw shapes manual depth test when using resolution upscaling
|
2026-06-22 13:52:08 +02:00 |
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mafiesto4
|
3db688e5fd
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Add GIProbesSpacing and GlobalSurfaceAtlasResolution to global Graphics for runtime editing
#4001
|
2026-06-21 23:07:17 +02:00 |
|
mafiesto4
|
7ac1469ca4
|
Fix potential crash in ribbon particles update
|
2026-06-21 23:00:21 +02:00 |
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