Commit Graph

4812 Commits

Author SHA1 Message Date
mafiesto4 bc36168318 Optimize Animated Model rendering with hardware instancing
All models are using the same global buffer for skinned bones which allows to share shader binding for instancing.
Refactor draw call for batching skinned mesh draws.
Remove `SkinnedMeshDrawData` and merge it into `AnimatedModel` internals.
2026-06-15 17:59:41 +02:00
mafiesto4 33332bb372 Add engine extensions for PerfSDK integration
https://github.com/FlaxEngine/PerfSDK
2026-06-11 12:10:28 +02:00
mafiesto4 85d3673f15 Fix using Tools menu without Game Settings asset 2026-06-10 19:22:42 +02:00
mafiesto4 080de40eac Add debug preview to selected resource in GPU Memory tab 2026-06-10 15:13:59 +02:00
mafiesto4 7a0ba92808 Remove deprecated UWP platform from Game Cooker window 2026-06-08 18:08:21 +02:00
mafiesto4 b84ccc2cbc **Update to .NET 10** 2026-06-04 11:37:53 +02:00
mafiesto4 775e978fed Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Flax.flaxproj
#	Source/Engine/Level/Actors/StaticModel.cpp
#	Source/Engine/Level/Prefabs/Prefab.cpp
#	Source/Engine/Tools/ModelTool/ModelTool.cpp
2026-06-03 17:15:38 +02:00
mafiesto4 e450658834 Remove deprecated mono runtime backend
Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00
mafiesto4 1a8827ba76 Fix Web build when python is installed in folder with whitespaces in path 2026-06-03 14:21:38 +02:00
mafiesto4 eed227aa79 Add distance-scale to vertex paint vertices
Add vertex paint brush size changing with shift+scroll
Fix vertex paint brush size to match the highlight sphere
2026-06-03 14:15:40 +02:00
mafiesto4 fd8ae9bc2b Rename SceneRenderTask::RenderingPercentage to RenderScale 2026-06-03 13:01:11 +02:00
Murry Lancashire 84ccb9df0c Add more LOD Generation options to model import settings (eg. borders lock, preserve UVs)
https://github.com/LOOPDISK/FlaxEngine/commit/1cfd4634727055c2a7249dff447528877332beab
2026-06-02 16:42:30 +02:00
mafiesto4 2531a4b918 Fix asset 'Reload' option to be available when asset failed to load for manual load 2026-06-02 15:51:46 +02:00
mafiesto4 1badeda31c Fix error when drawing animated model thumbnail 2026-06-01 19:20:00 +02:00
mafiesto4 f55ac81fe4 Update to the latest Vulkan SDK 1.4.350
Update Vulkan API to `1.2` on Windows
Update Vulkan API to `1.1` on Android
2026-06-01 14:19:09 +02:00
mafiesto4 0b47e63ba3 Fix regression from 0a39d88221 to display selected enum properly 2026-05-30 13:36:48 +02:00
mafiesto4 a0663666bb Disable recurring editor build verbose log to be used once 2026-05-30 13:35:49 +02:00
mafiesto4 c36c39df37 Add auto focus on model when changing Base Model in Anim Graph 2026-05-28 11:38:34 +02:00
mafiesto4 6fa38b75d5 Add material instance creation out of other instance
#4063
2026-05-28 10:40:51 +02:00
mafiesto4 b7185bfe72 Merge branch 'SkeletonAndSkeletonDebugDrawImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SkeletonAndSkeletonDebugDrawImprovements 2026-05-28 10:10:19 +02:00
mafiesto4 3e670f5e80 Remove not needed line
#4013
2026-05-28 10:07:16 +02:00
mafiesto4 7e19ffbe40 Merge branch 'ScrollToNewOnAnimTrackAdd' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ScrollToNewOnAnimTrackAdd 2026-05-28 10:04:45 +02:00
mafiesto4 16effd8328 Merge branch 'show-debug-draw-default' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-show-debug-draw-default 2026-05-28 09:58:57 +02:00
mafiesto4 e7c5f257e9 Minor fixes and improvements 2026-05-28 09:54:35 +02:00
mafiesto4 bd3129e9e7 Merge branch 'DirectionGizmoRotation' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DirectionGizmoRotation 2026-05-27 14:59:55 +02:00
mafiesto4 f78954c174 Merge branch 'decorations_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-decorations_dpi_fix 2026-05-27 14:52:58 +02:00
Andrei Gagua 571821bf3d Fix Rider detection on macOS when installed in the user Applications folder 2026-05-23 21:09:37 +03:00
Saas 96a081bf93 use mouse wrapping and rename mouse wrapping function parameter 2026-05-21 21:43:26 +02:00
Saas 637f3dc176 make code a bit nicer 2026-05-21 00:26:45 +02:00
Saas 5010597bd2 add being able to rotate view with direction gizmo 2026-05-21 00:20:52 +02:00
mafiesto4 0a39d88221 Fix editing flag enum to properly toggle bits incl. bit masks 2026-05-20 18:18:25 +02:00
mafiesto4 92a0a40d16 Add Global SDF Overdraw debug mode for content optimizations 2026-05-20 16:20:45 +02:00
Ari Vuollet 1176dc515d Fix window decoration buttons not clickable with DPI scale 2026-05-19 23:44:46 +03:00
mafiesto4 8d8d69b847 Add Optimization sub-group in view modes list 2026-05-19 21:19:32 +02:00
mafiesto4 d9c787a661 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
#	Source/Engine/Graphics/Graphics.h
#	Source/Engine/Renderer/ShadowsPass.cpp
2026-05-13 16:03:53 +02:00
mafiesto4 c8912ad100 Add help support to Debug Commands via XML docs parsing 2026-05-13 10:47:21 +02:00
mafiesto4 c10cfc8e45 Fix output log history popup management to smoother usage 2026-05-13 10:42:56 +02:00
mafiesto4 2c8da4ea04 Merge branch 'xmldoc_optimizations' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-xmldoc_optimizations 2026-05-12 22:32:28 +02:00
mafiesto4 e71f43ea79 Fix additional FOV to be included in Direction Gizmo
#4016
2026-05-12 18:19:10 +02:00
mafiesto4 d33ebc3105 Merge branch 'ViewportZoomInOutFOV' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ViewportZoomInOutFOV 2026-05-12 18:15:00 +02:00
mafiesto4 283a3e6bf9 Merge branch 'SphereMaskNames' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SphereMaskNames 2026-05-12 18:13:50 +02:00
mafiesto4 2a95e8e970 Fix scene search regression from 864f3a3d42
#4089
2026-05-12 17:44:27 +02:00
Saas 8281e743cd rename Sphere Mask node A and B inputs 2026-05-12 14:05:04 +02:00
mafiesto4 0c1af2f243 Fix various rendering elements with Reversed Z enabled and simplify code
#2684
2026-05-11 18:26:21 +02:00
mafiesto4 7f2ba7a81e Fix shaders cache to be invalidated when changing ReverseZ option
#2684
2026-05-08 10:53:40 +02:00
mafiesto4 fb21ffd3be Rename FLAX_REVERSE_Z macro to REVERSE_Z
#2684
2026-05-08 10:52:46 +02:00
mafiesto4 241441d5b9 Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
# Conflicts:
#	Source/Engine/Graphics/GPUDevice.cpp
#	Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
#	Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
#	Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
#	Source/Engine/Renderer/LightPass.cpp
#	Source/Engine/Renderer/ReflectionsPass.cpp
#	Source/Engine/Renderer/ShadowsPass.cpp
#	Source/Shaders/SSR.hlsl
#	Source/Shaders/ShadowsSampling.hlsl
#	Source/Shaders/Sky.shader
2026-05-07 19:55:03 +02:00
Jake Young 811bf0d630 Change the default for showing debug draw to be on by default. 2026-05-07 01:56:09 -04:00
mafiesto4 1079791bed Add rendering stats for Data Upload 2026-05-07 00:02:33 +02:00
mafiesto4 627f3a2dec Show full timespan in editor incl. seconds 2026-05-06 17:31:27 +02:00